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Messages - Spencer_Ruler

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General / Re: Max required crafting skills for end-game loot?
« on: February 18, 2017, 01:05:00 am »
So practically speaking, if I want to craft everything what's the effective skill level that I should try to reach?

I was thinking:

Mechanics: 105 (150)
Electronics: 105 (150)
Chemistry: 78 (125)
Biology: 82 (125)
Tailoring: 105 (150)

Am I gonna miss out on anything? Am I wasting points anywhere?

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General / Max required crafting skills for end-game loot?
« on: February 18, 2017, 12:36:11 am »
I was wondering, keeping into account the added crafting complexity of extra materials, if I want to make a crafting focused character what should I be expecting the highest level skill requirement to be for each science skill? Is there any "hard cap" where any further skill point would be wasted (like the 135 skill cap for lockpicking/hacking).

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