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Messages - Neb

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Development Log / Re: Dev Log #54: Specialization and Veteran Level Changes
« on: September 07, 2017, 03:19:07 pm »
For making energy shields more interacting, they could be dropped as barriers that you can circumnavigate around to shoot, something that you drop on ground and use as cover/barrier against others. They could be squares or triangle or dome shaped or just a big line that slowly deteriorate when it is being shot until it is gone. Using it, could eat a chunk of your energy making another barrier pop, they would also be pass through by anything that walks over them.
The AI would need some tinkering around, but i'm sure it shouldn't be hard to tell them to hide behind the shields after shooting at the player or between picking the priority of shooting the energy shield down or go around for the player.

I'm really looking forward the expansion, always liked water themes and pirates, and we are heading exactly for that type of content. I can't believe we got jet skis but not full operational mechas from the protectorate :D, come onnnnnnnn....Also would love to have the idea of dropping mini turrets or small plasma walkers. Sometimes i feel completely overwhelmed by being swarmed, and wouldn't hurt to have something to take the fire for me.

On a side of bit offtopic, this game is one of the best rpg i played in decades(and i played hundreds of them)and i'm really amazed by the quality of love the devs have put on this. I felt the need to make an account to just say that, because it is so rare to see games nowadays that is a work of love over money first.

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