1
Bugs / Re: 1.1.2.0 Unknown Item in GMS
« on: July 24, 2020, 03:22:17 am »
Sure enough. I'll have to see why GOG didn't automatically download the most recent version. My bad.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Okay so I have a few more questions for you. If I do change my mind and want Temporal Manipulation in my build How would it look at the start and end?
The build you posted of your psi-less build looks nice but I am not sure where to focus my skill points early game or how to spread them at creation (do I just go with that other starter setup you posted earlier?)
Also what do you recommend I do to farm out money to get the things I need? Because I always get stumped on where to get enough money for these materials/blueprints or where to grind EXP for the points to craft these things. ( I do not plan to play oddity as I did not enjoy that method of leveling up)
As for tabi action points reduction, meh. Its's 4 AP per round in your scenario. It helps to achieve 2 attacks + throw, but realistically how many turns are like that? I usually move around, open doors, cast spells, throw grenades in between and use medicines. Also, adrenaline shot and psi haste have different breakpoints. Tabis are good and work in your build, sure, and their movement points bonus is great too, but you can get more tanky instead and achieve similar amount of attacks per round without them (at the cost of mobility).
This looks interesting though I am not really sure where to get shields.. never really made it much further than depot in any build I have tried out.
Lightest Riot Gear + Tungsten shield (it has most dmg) has 46% armor penalty. More if you want regenrative vests, metal helmets and/or metal boots. Do not get evasion. Spend points on melee, throwing, electronics and other crafting/subterfurge skills. Skip armor penalty feats, get Sprint and Psycho-temporal Acceleration. Craft cave hopper stealth armor for stealth sections.
In the mid-end game most of your attacks (spear throw, shield bash, sweep, impale) will have cooldowns so LTI is great. You can taki psi later in game if you struggle with first section.
1) where exactly is the shard located
2) if i return to the institute questline to gain access to the elevator can i just go to ocolus without compromising the original underrail storyline (which i have not finished and was saving for after i was done with expedition)
3) i read about keeping the acorn and that only then i'll be able to get my hands on samurai armor and sword unique items. what are the consequences of this? do i have to fight my way out against AEGIS?
That's a pretty bold (and limiting) assumption, that you only have 50AP.
Minimum AP cost is 4 so 12 attacks is your maximum.
One thing to consider with fist builds is that you can get your AP down to 4 without tabis, eventually. So you could actually use infused rathound spiked boots.
What's your favorite fast-attack psi-monk build? 16DEX? What secondary do you prioritize, WIL or STR?This absolutely works, but combo triggers on the third hit, so it takes some management to get them to line up.High Dex builds can still get 12 or more attacks a turn without too much trouble. It's pretty nice when it all comes together.
I've never tested it, but couldn't you get a FALCON PUNCH by using heavy punch on the 4th hit of combo and the 4th hit of pneumatic gloves?
points spread out too much?
I hear crafting armour is the best way to go. What would I use as a PSI dude?
on July 22nd 2019.
finally releasing it