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Development Log / Re: Dev Log #67: Version 1.1.2.0 - Waterways and Psi Update
« on: August 15, 2020, 02:16:43 am »
It would require more tuning of course, but with the psi slots I wonder if it could be better balanced (so as to not completely push out niche utility spells) if each psi ability had an innervation point cost associated with it. That way your PT Contraction would cost '6 points' to innervate (or however you want to flavor it) while your neural overload only cost 1 or 2. The point cap still scales off of some combo of will and intelligence, but at least now the opportunity cost of innervating different abilities isn't locked in at a 1:1 ratio. You can either load up on several many different utility spells or a core of high-impact ones.
Basically aping the same system as the memory utilization / skill chips similar to what's used in Nier Automata or other games. Maybe with some scaling bonus attached if you're not using up your full allocation.
I do feel that the current implementation as laid out does push out the more niche spells.
Basically aping the same system as the memory utilization / skill chips similar to what's used in Nier Automata or other games. Maybe with some scaling bonus attached if you're not using up your full allocation.
I do feel that the current implementation as laid out does push out the more niche spells.