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Builds / Re: Chemical Warfare Build
« on: June 06, 2021, 06:34:17 pm »
Hey! I've been thinking about doing the same type of build, since I've tried a lot of different builds but it gets boring pretty quick since you're usually only following something rather than making it your own and the most viable builds are usually very well-optimized which takes out most of the "tactical" challenge of the game to some extent.
I'm not an expert builder or anything like that. In fact, I've been experimenting a lot with different builds on DOM in my spare time and have been failing spetacularly, so take my points with salt.
Have you considered using DEX+Versatility+Spec and reducing PER to 3 instead on your build? You lose on some special shots but you gain more shots/turn and since traps and throwing both scale of of DEX, you also get a lot of bonus skillpoints points if it's not your intention to max those but only get enough for the feats. Also, with DEX you can take the throwing knives feat and max throwing for the AP refund of Fatal Throw. Or you could go Crossbow/Chem Pistol hybrid and utilize poison (altough it seems to be kinda shit on DOM) bolts and chemical bolts along with Deadly Snares for auto crits. Here's sheepherder build on DEX+Versatility Chem Pistols + Throwing knives build: https://underrail.info/build/?HgUQAwkDAwcjwqAAwqAAAMKgAAAAAC9ZSUhaAAAAwqAAAFIrwqNiJjHCkVY6wofCiConL1HChcKz4qK1AuKouwPita4K378 and a showcase video: https://www.youtube.com/watch?v=CwaeyuuZIio
I'm not an expert builder or anything like that. In fact, I've been experimenting a lot with different builds on DOM in my spare time and have been failing spetacularly, so take my points with salt.
Have you considered using DEX+Versatility+Spec and reducing PER to 3 instead on your build? You lose on some special shots but you gain more shots/turn and since traps and throwing both scale of of DEX, you also get a lot of bonus skillpoints points if it's not your intention to max those but only get enough for the feats. Also, with DEX you can take the throwing knives feat and max throwing for the AP refund of Fatal Throw. Or you could go Crossbow/Chem Pistol hybrid and utilize poison (altough it seems to be kinda shit on DOM) bolts and chemical bolts along with Deadly Snares for auto crits. Here's sheepherder build on DEX+Versatility Chem Pistols + Throwing knives build: https://underrail.info/build/?HgUQAwkDAwcjwqAAwqAAAMKgAAAAAC9ZSUhaAAAAwqAAAFIrwqNiJjHCkVY6wofCiConL1HChcKz4qK1AuKouwPita4K378 and a showcase video: https://www.youtube.com/watch?v=CwaeyuuZIio