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Messages - Marselo

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Builds / Re: Chemical Warfare Build
« on: June 06, 2021, 06:34:17 pm »
Hey! I've been thinking about doing the same type of build, since I've tried a lot of different builds but it gets boring pretty quick since you're usually only following something rather than making it your own and the most viable builds are usually very well-optimized which takes out most of the "tactical" challenge of the game to some extent.

I'm not an expert builder or anything like that. In fact, I've been experimenting a lot with different builds on DOM  in my spare time and have been failing spetacularly, so take my points with salt.

Have you considered using DEX+Versatility+Spec and reducing PER to 3 instead on your build? You lose on some special shots but you gain more shots/turn and since traps and throwing both scale of of DEX, you also get a lot of bonus skillpoints points if it's not your intention to max those but only get enough for the feats. Also, with DEX you can take the throwing knives feat and max throwing for the AP refund of Fatal Throw. Or you could go Crossbow/Chem Pistol hybrid and utilize poison (altough it seems to be kinda shit on DOM) bolts and chemical bolts along with Deadly Snares for auto crits. Here's sheepherder build on DEX+Versatility Chem Pistols + Throwing knives build: https://underrail.info/build/?HgUQAwkDAwcjwqAAwqAAAMKgAAAAAC9ZSUhaAAAAwqAAAFIrwqNiJjHCkVY6wofCiConL1HChcKz4qK1AuKouwPita4K378 and a showcase video: https://www.youtube.com/watch?v=CwaeyuuZIio




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General / Re: Csimbi cheat table help
« on: June 04, 2021, 01:12:50 am »
I'm trying to get it to work since I trapped myself in the caves of GMS betwen that secret passage (which I have no per to detect) and a horde of bandits looking for my poor stealthy TM guy. Must've tried to defeat them about 30 times at this point but all I have is one grenade and 2 flashbangs lol

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Builds / Help with a Chem pistol/Grenadier build on DOMINATING
« on: June 14, 2018, 01:42:51 pm »
Hello, this I've been playing underrail for some time now (favorite computer game before the original Fallouts), never got to finish it but I've tried most every build up to DC (this is just the way I play games, 1000+ hours played in Fo2 just on steam and finished it only 5 times lol)

I've been testing some builds in the early game for a DOMINATING dificulty playthrough, here's my build:

http://underrail.info.tm/build/?EgMOBgMIAwdkZAAAAAAAYT8AAGRkXUNQAAAAAAAAOQEmFlY-wpERWSc

And the questions are:

-Is 8 per enough for a DOMINATING playthrough? I've played the scientist build by NerdCommando some time ago and I already missed a lot on hard difficulty, even at good range.

-Chem pistols are better with dex because you get to make more use of different shots + chem pistol effects, correct? Really what you get from 10+1 dex to 15+1 is 1 extra shot, but the greater benefits should come from AP reduction of the special shots, is that right?

-How does Cooked Shot calculate AP? Is it from the base weapon AP or from your current AP (with dex and adv. cat. belt discount)?

-This is not a stealth build, should I relocate my points from agility into constitution? Won't some good shields and vest be enough to take the the damage in dominating?  I invested those agility points because this build would be very imobile without Sprint, since pistols are low range..
 

Thank you in advance for the help.  I apologize for any grammar errors. :C

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