Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Cynical

Pages: [1]
1
Don't tease me, I saved psi build for Expedition... :-\
Oh man, if Neural Overload is tempting, wait until you get your hands on Locus of Control.

Somewhere in Deep Caverns...
Greater Coil Spider: "Oh, an explorer!  Time for a party!  Zzzzaap!
Coil Spider 2: "Good shot, George!  Look, he's stunned, and you charged me up!  Zzzaap!  Get him, Cleve"
Coil Spider 3: "I'm all charged up, Jim!  Zzzzaaaap!"
Underrail guy: "Locus of Control, Psi-cognitive Interruption"
Greater Coil Spider: :(
Coil Spider 2: :(
Coil Spider 3: :(

2
All in all Underrail tries to avoid cheap stuff like invulnerable NPCs as much as possible, so it doesn't even have a robust system for making them. Feels like there's always some buggy weakness in them. There are only a few invulnerable NPCs, all for in-univese reasons. No common folk with magical "essential" mode here.
This is exactly why it's so weird to hear that Styg tried to make the beast totally invulnerable in combat in the first place.  It seems like it'd be more "Underrail" to just have a check of "is it dead?  If so, go talk to the mayor and get your reward," and if you found some exploity way to kill it without using Gloria, good for you!

(Or maybe I just like my Neural Overload hammer a bit too much.  Ghosts in Hollow Earth lab got you down?  Neural Overload!  Silent Isle a problem?  Neural Overload!  Bladelings have huge resistances that you can't punch through?  Neural Overload!  Tentacle god is resisting half of your damage?  Craft yourself a nice shield and Neural Overload!  It's the "solve my problems for me" button for so many problems.)

3
I've beaten the quest before, was just curious as to what was possible.  It occurred to me after finishing the game that there might be a clever "backdoor" way of killing him, but I didn't have any saves where I was at a high level and the Beast was still alive.

4
So, this is a really silly question, but in the "kill the beast" quest, there's an entry in the journal for "find another way to kill the beast...".  Is it possible to kill him through conventional combat via Neural Overload?  I didn't try to hard and don't have a save at a convenient place to try it, but a part of me is curious about the possibility of Neural Overloading it to death; with only 810 HP, it wouldn't take too many rounds to do it at a high level, and that does bypass every resistance in the game...

5
General / Re: Beginner, looking for a Psi/Sniper Build
« on: July 24, 2018, 11:39:16 pm »
Everyone always says speech is weak, but I'm not sure I can agree with that at all.  While it's not a solution to everything, when it does come up, it can be a game-changer; there's two times in particular I can think of when it's absolutely huge:

(No spoiler tags here?  Black text follows with heavy spoilers, highlight it to read it, don't highlight it if you haven't beaten the game before)

Being able to stay friendly with the Faceless and while keeping Buzzer alive is utterly game-changing for any build that wants electronic parts, and being able to skip Iris without needing enough mechanics to fix the gate yourself means skipping the hardest fight in the game.  There's lots of smaller things too, like getting a better ending by convincing SGS to help in Junkyard or not having to fight the raiders in GMS compound (which can be a really rough fight for low-level characters).

6
General / Re: Beginner, looking for a Psi/Sniper Build
« on: July 22, 2018, 11:19:20 pm »
Psi + Sniper is redundant.  It's like picking both Heavy and Energy weapons in Fallout; something you're probably not going to want to do ("Guns" in Underrail aren't a "Small Guns"-like skill that everyone should take).  Pick one, Psi or guns.  It seems like you're interested in Persuasion, which Psi synergises better with.

Try dumping AGL, PER, and Guns, maybe toss a couple extra points in CON (Psi can beat the game at Normal with CON 3 and no dodge/evade, but a bit of extra HP helps), maxing WIL, and either dumping STR entirely or pumping it up to 9 for metal armors.  Also, take Electronics and splash a bit of Biology in (probably at the cost of lockpicking), you're really going to want to be able to build Psi Headbands and Shield Emitters instead of using the crappy "found/bought" ones.  You need all three Psi skills if you're going Psi, don't try to skimp out.

Pages: [1]