1
Suggestions / Re: Biolocation is functionally different when used by player or NPCs - please unify
« on: September 14, 2018, 10:28:57 pm »
Okay thanks, I wouldn't have guessed that. This is still a poor implementation because in the player's mind "initiative" just determines who gets the first turn and then it's completely forgotten. When someone summons a doppelganger it feels completely random whether it gets a "free" attack round or not. This is also a design that punishes players for having high initiative. Instead of being placed last in the initiative order, doppelgangers should be placed in the order just in front of whatever summoned them (so that everything else gets a turn to act first).