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Messages - MeToLee

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Suggestions / Re: A better psi fix
« on: November 12, 2020, 07:36:49 pm »
I'd rather the four psi schools scale half or fully off of different base stats, and perhaps reduce the synergy. 
Psi abilities are also more similar to special abilities than weapons, only you get more abilities and no "standard" attack.
Why not give a sort of weapon that allows a low psi cost, no cooldown base attack, with accuracy based on one of the disciplines, and (potentially craftable) bonuses along the line of "+1 Innervation slot", "-10% [school] skill, -5%-15% [school] cost", "killing an enemy with a single target psi ability refunds X psi points, to a limit of X% skill cost", or "+1 range on [school] abilities"?
Just brainstorming.

I was thinking how nice it would be the make Force Emission baseline melee attack as soon as you take the pill without any costs. And a perk or two related to it to maybe leech some Psi energy each hit or to do more damage etc.

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Bugs / Re: Possible bug in quest "Get Support for Black Eels"
« on: January 11, 2019, 04:45:12 am »
So there is no way for us to get SGS support unless we have persuation now? :( I restarted to game when I realized I missed black eels quest line so I can do this. In my new game I bring the issue to the council they refused to help. then I loaded an old save because wiki tells me council decides to help Black Eels if you bring the drill part first. Then I had to kill some of those muties again and run around for some quest... and I tell you its no fun.  then I brought the drill parts only to find out they'll refuse to help again. I'm loving the game but this makes me feel frustrated.

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Discussions / Re: New Player looking for some advice :)
« on: January 04, 2019, 04:19:14 am »
Again those are some good advices there thank you. I thought crafting FEATS were important since everyone says you get best items weapon armor etc by crafting. but I'll consider changing them for other things. I'm a big fat hoarder who ends up with plenty to sell in every rpg I play thats why I thought salesman is a good idea but I'll change that too. thanks again for your help. I'm itching to get started I better hop in :)

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Discussions / Re: New Player looking for some advice :)
« on: January 04, 2019, 03:29:40 am »
thanks for the quick reply. I wanted to use sniper rifle and a keep a pistol handy for anyone gets close by hence the Str 5 but I guess I'll have to skip the metal armor and stick to light armor then.

I played a little with skills as your advices come up with something like this with 65 extra points and 1 feat available:

http://underrail.info.tm/build/?GQYGCAUKAwjChwAAAGRkHmRkAAB4eAA3eAAAAAAAIyRTKQEyTxlNOTUOQTM

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Discussions / New Player looking for some advice :)
« on: January 04, 2019, 02:21:46 am »
Hi everyone.

Just bought the game and I'm starting the game at Hard difficulty bacause I like a challenge (and because I'm a massocist) Before I start I wanted to do some search for viable characters build so I wouldnt tire myself out by having to start all over again and learn in and outs of the game. But man it seems there is a lot :) so I did some research and wanted to go guns  and metal armor for an easy and fun first paly through. So I came up with this thanks to calculator:

http://underrail.info.tm/build/?GQUGCAUKBQfChwAAAMKHwocAZGQAAHh4AAAAAAAAZGQjJFNFKUEBMzJPJhkeTRE

Is this look like it will get me through the game? Oh and by the way I'm going with oddities on this run.

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