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Messages - Stavrophore

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1
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: August 26, 2020, 10:40:04 pm »
This is great, finally ditching that sprites.

2
Suggestions / Remove perception prerequisite for Scrutinous perk
« on: August 21, 2020, 04:54:21 pm »
Like, who the hell have 11 perception in a melee build? The perk requirements are fine for ranged char, but for melee they don't make sense.

3
I have yet to see a surveillance camera placed on the height of typical human torso/head :P

4
as in title

5
He didn't give me the option even though i've listened to his story. Also there's no dialogue option to ask about this later, ie. after retaking the black crawlers gang hideout.

6
Im talking about protectorate free drone base quest.

7
Bugs / Some items dont stack
« on: August 18, 2020, 05:17:32 pm »
Image intensifier tube stacks, but anatomically aware scopes or rifle retractors don't. Why?

8
You must be new here. Usually the experimental branch just merge into the game after most bugs are ironed by beta tes...unpaid gullible players :)

9
General / Re: underrail.info
« on: August 17, 2020, 03:51:16 pm »
So what would you do to add chemhaze grenade to player character inventory? I can provide you with a save, if you are willing to help. I've tried adding same code from other save where player character has chemhaze grenades in inventory and it doesnt work. I've even dropped all items in inventory, left only with chemhaze, then did the same for the target save[beside one grenade as reference] and it doesnt work.
Im using notepad++ to open files and save them.

10
General / Re: underrail.info
« on: August 16, 2020, 05:39:37 pm »
Fuck i'm done. Why does single player game has such frigging obstacles to edit a stupid savegame. Ive already finished few domination runs, i just wanted to add some item to inventory to check a build in a specific scenario, im not going to replay the whole frigging game just to test one item on the same build...

Edit: Ive even copied every character, down to every null and it still doesn't work. Doesnt matter if its simple name change or not, the game will fail to load, whether a repacked one will load fine, so any edit seems to broke the save. It's probably because there's a stupid token generated for each document that encrypt this garbage, and there's no way to circumvent this.

11
General / Re: underrail.info
« on: August 16, 2020, 05:20:33 pm »
Right, thats why it hadnt worked. Still i'm copying some parts from one save file to another and then it says it can't load a file. Are these save games so picky about changes? I guess there's some validation going on, and you can't just paste parts of code to another save.

12
General / Re: underrail.info
« on: August 16, 2020, 02:35:10 pm »
Packer sadly doesn't work, i get "failed to load savegame" when i pack the file. Even if i don't change anything in the file during unpacking/packing the game gets broken, like taser having no energy bar, innevrated all spells etc. This unpacked needs an update for sure.

13
Bugs / Re: [1.1.2.3] Status effects that pass through the Stasis
« on: August 15, 2020, 06:43:21 pm »
Same. Seems only effects that affect character directly are counted. Traps, snares and other devices don't count.

14
Bugs / Re: Spiders can disarm gas grenades
« on: August 14, 2020, 02:02:26 am »
Ok that make some sense.

15
Bugs / persuasion/electronics check in the rig
« on: August 13, 2020, 09:59:29 pm »
it doesnt work, the one for the shack with turrets and lights.

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