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Messages - Untel

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1
Builds / Re: Another newcomer.
« on: August 04, 2019, 07:34:15 am »
Okay that's noted. Will bump my will points into Perception in that case.


2
Builds / Re: Another newcomer.
« on: August 01, 2019, 08:49:14 pm »
@ TheAverageGortsby : noted for execute i wasn't sure, the 6 will is a leftover from my try to get the shotty early and i messed it up.. Grenadier is indeed on my list i just took it level 10 and will take traps too its really that good i get why people always call those two.

Should i increase Perception over Agility ? I had read that for pistols 8 Perception was good enough were they wrong ?

@ chimaera : yeah i read that about pickpocket i think that if i do another run i will use it, cant for now i'm to thin aleady i think. But thanks for the tips nonetheless.

3
Builds / Re: Another newcomer.
« on: August 01, 2019, 10:19:26 am »
Hey there UnderRail builders. After having tried the Sniper build i got bored because i couldnt find any sniper at all and no shotgun before the GMS Expetition quest (and building those either costs a lot of talent and money even more money sadly) and had failed most speech checks so... I went back to the drawing board for something that would allow me to spread base stats less do my checks and still have fun so i went for a Pistol / Subterfuge / Social character and i'm having a blast (mostly) for now. Oh and i'm playing on normal.

I'm currently in Depot A and there is it : http://underrail.info.tm/build/?CAMMAwMIBgcyAAAAAAAyMjIAJAwAAgAAAAAAADIyMgEXJB5ZW9-_

What do you say of that start ? I'm having a difficult time stealthing in a lot of places but i like the sneaking around opening everything. I'm planning on minmaxing social skills and putting a lot in crafting when they are done, something like that : http://underrail.info.tm/build/?HgMQAwMIBgfCoB4AAAAAwqBsQQApbGxTX2wAAAAAUztIARckHllbwrNFMURNMEZLwoUWT9-_

All feats 10+ are in no particular order, just some that seem usefull, i didn't take Ambush because it doesn't seems as easy to use as with snipers and i've got some dilema after that.
First i dont know if Armor Sloping and Ballistics are a good choice but i took them because of my 3 con / agi and no dodge / evasion. Makes me mad sometimes but i kind of like playing that frail dude only good with pistols and his smarts. I'currently rocking a leather armor for Stealth but i'll craft and keep a Vest for combat in the future i think.
Now there is two combos that i wonder about and if i should / could take them its Opportunist / Execute and Cooked Shot / Mad Chemist. I imagined a build with Vile Weaponry and Hypertoxicity but i'ts probably a waste if i don't go full melee.

Any feedback is welcome and thanks for your time guys.

4
Builds / Re: Another newcomer.
« on: July 25, 2019, 12:29:25 pm »
Ok well here we go for the balanced version i want to be able to play with a lot of the toys on offer. Thanks again for the feedback and help, will try to update the topic after some playtest.  :D

http://underrail.info.tm/build/?HgUHBwMOAwfCoB4AAAAAwqBffgA9bm5wUGkAAAAAbAAXASgdMDUWJjE5HgLClsKPfjNLwoXfvw

5
Builds / Re: Another newcomer.
« on: July 25, 2019, 09:03:20 am »
Hum, ok thanks for the feedback. I don't like ARs because they just are, well, ARs i know they are good etc but its a bland weapon, could i switch to the newly and mighty shotgun for point blank instead of the pistol ? My only concern is the plethora of feats that come with but i'd love that alternative ?

Also usually play with low constitution but sometime it can bite you back on new games so is it a bad idea to dump to 3 as i see on many guides because i'm not really seasoned in the game ? As for defense skill i read quite a lot of time that they weren't really worth it, i went too far ? Should i squeeze +/- 100 points into ?

Thanks anyway !

Edit:

So i tweaked it a little and came up with two that i like. :3
Both are sniper / shotgun if viable otherwise i'll swith to either a crossbow build or finesse gun build.

First one is heavy agility  / perception but lacks Grenadier and Quick Tinkering: http://underrail.info.tm/build/?HgUDDAMNAwfCoCIAAAAAwqBffgA9bm5wUGkAAAAAbAATAsKFSygkOSY7Ht-_

The other one decreases Agility for Dexterity to allow for the previous two perks: http://underrail.info.tm/build/?HgUHBwMOAwfCoCIAAAAAwqBffgA9bm5wUGkAAAAAbAATAsKFSygkOSY7HhYw378

6
Builds / Re: Another newcomer.
« on: July 24, 2019, 10:04:48 pm »
Ok so i went back to the drawing board a little and there it is. I like the different possibilities it opened so thanks for that and i wondered how are my base abilities ? Numbers sound good ?

Mandatory link to build http://underrail.info.tm/build/?HgYIBwUKAwfCoB4AAAAAwqBfUAA9bm5wUGkAAAAAbABFATV-M9-_.

I only have to choose 15 of the 70 feats that sound cool, any guidance for some must have low level (like awareness in Fallout) and most notably some to avoid because even though they sound good to initiates they suck ? I'll weed it more again soon but man it's an overwhelming amount of possibilities.


7
Builds / Another newcomer.
« on: July 24, 2019, 10:53:29 am »
Hey there, like quite a few people i'm coming for advice about builds, i've been eagerly waiting for Expedition to launch and start a game so there it is.

It's probably far from optimized but the main thing that i think i can screw for now is the main stats so hopefully i'm good and i'll be able to course correct the skills after, i'm going for a sneaky pistol / sniper build with crafting and obligatory speech hacking lock-picking of the 1st play through and light armor... Probably ?. Brings back memories of Fallout so i might as well start with the same build i did way back then. I haven't finished to toy around with feats, if you got any advice i'm all ears.

Thanks for the feedback !

http://underrail.info.tm/build/?HgYIBwUKAwfCoAEAAAAAwqDCoMKgAADCh8KHAADChwAAAADChwBjATV-M9-_

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