Hey there UnderRail builders. After having tried the Sniper build i got bored because i couldnt find any sniper at all and no shotgun before the GMS Expetition quest (and building those either costs a lot of talent and money even more money sadly) and had failed most speech checks so... I went back to the drawing board for something that would allow me to spread base stats less do my checks and still have fun so i went for a Pistol / Subterfuge / Social character and i'm having a blast (mostly) for now. Oh and i'm playing on normal.
I'm currently in Depot A and there is it :
http://underrail.info.tm/build/?CAMMAwMIBgcyAAAAAAAyMjIAJAwAAgAAAAAAADIyMgEXJB5ZW9-_What do you say of that start ? I'm having a difficult time stealthing in a lot of places but i like the sneaking around opening everything. I'm planning on minmaxing social skills and putting a lot in crafting when they are done, something like that :
http://underrail.info.tm/build/?HgMQAwMIBgfCoB4AAAAAwqBsQQApbGxTX2wAAAAAUztIARckHllbwrNFMURNMEZLwoUWT9-_All feats 10+ are in no particular order, just some that seem usefull, i didn't take Ambush because it doesn't seems as easy to use as with snipers and i've got some dilema after that.
First i dont know if Armor Sloping and Ballistics are a good choice but i took them because of my 3 con / agi and no dodge / evasion. Makes me mad sometimes but i kind of like playing that frail dude only good with pistols and his smarts. I'currently rocking a leather armor for Stealth but i'll craft and keep a Vest for combat in the future i think.
Now there is two combos that i wonder about and if i should / could take them its Opportunist / Execute and Cooked Shot / Mad Chemist. I imagined a build with Vile Weaponry and Hypertoxicity but i'ts probably a waste if i don't go full melee.
Any feedback is welcome and thanks for your time guys.