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Messages - Wintermute

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Builds / Re: Start a new run for the extension : Psy build help
« on: July 25, 2019, 04:08:56 pm »
@Wintermute: I like to test weird build so...  :P

I hear ya, I really like the throwing skill too.

It's just a funny picture to imagine what our characters would be doing in real life. Someone taking extreme care to silently sneak around a raider encampment, wincing at every squeaky door or crunchy leaf.... and then all of a sudden tossing a frag grenade in the middle of a group of people and instantly alerting everyone around for miles.

I'm glad you asked about this build though, the replies were really helpful and I'll be going with a similar build. Good luck to the both of us, let me know how it goes!

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Builds / Re: Start a new run for the extension : Psy build help
« on: July 24, 2019, 09:52:46 pm »
But if you also like the idea of being sneaky and then making a lot of noise abruptly with grenades, cool - you'll do fine.

Genuinely LOL'd at this.

Huge thanks. I like the idea of snooping over nimble as I really enjoyed the hidden areas of the game. Looks like the build has a little bit of slack in it, so I'll experiment around a bit with balance of the peripheral skills like throwing.

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Correct me if I'm wrong but he recommended to play in Oddity mod.

Normal w/Oddity = Normal with Oddity

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Builds / Re: Start a new run for the extension : Psy build help
« on: July 24, 2019, 07:22:01 pm »
@TheAverageGortsby

First off, thanks for the detailed explanations. I've seen you around these forums and your understanding of the game and psi-builds is incredibly helpful for 'new to psi' folks like me.

I really like the look of the build you recommended to ramenos. I'm going to give it a shot, do you have any advice in terms of skill progression for a playthrough on Normal w/Oddity?

What skills should I focus on in 1-10, 10-20, 20-30?

Do I generally put a few points into hacking, lockpicking, persuasion and mercantile each level to stay at pace with the progressively more difficult checks?

Are there any key points where I should have crafting or a non-fighting skill up to a certain level? Ex. You mentioned stocking up on Thermite grenades before heading down to DC.

Thanks, appreciate the responses here. Looking forward to the new Psi build.

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