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Messages - Ad Astra

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Bugs / Sharpshooter don't work with energy pistols
« on: March 09, 2021, 05:40:38 pm »
After "Crossing the Styx" update energy pistols doesn't receive bonus crit damage from sharpshooter perk. For example xbows still receive it.


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Builds / Re: LIGHTNING FISTS + JUGGERNAUT!??! THEORY CRAFTERS HATE HIM!
« on: September 20, 2019, 12:03:56 pm »
Juggernaut only proc with UNMODIFIED armor penalty, it means you will need 50% penalty AFTER slopping (but before nimble). It means that even with body weight traning and fully specced LP you will qualify LP only with 49% penalty or lower, so it makes this combo impossible. Still, you can qualify LP and wear metal armor.

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Builds / Re: Are firearm pistol builds really that bad?
« on: September 15, 2019, 06:39:27 pm »
Thanks for the response. So chem pistols are the way to go then? what sort of stat spread should i be focusing on? will this do?
3 str
10 dex
7 agility
3 const
10 per
3 will
4 intel

And would i choose all the same talents as a regular firearm pistol build? or do i need to specialise into psionics also?
I think if you are feeling squishy on an smg build, you will feel even squishier with 3 con on a chemical pistol build. On normal difficulty you don't need to min-max like that, and can go with a less "optimal" stat spread with higher constitution, just to get a few hps more.

I'd actually consider going with energy weapons and high intelligence (instead of dexterity). Base cost of a laser pistol shot is 15 ap now, so that is 3 shots per turn. But you can get more with temporal psi & adrenaline. Psycho-temporal contraction is a psi ability that provides an additional 15 ap for 2 turns, or if you take the psycho-temporal acceleration feat this increases to 20 ap for 3 turns. And this buff stacks with adrenaline, for a total of 90 ap for 3 turns. That is 6 shots with a laser pistol or 3 shots with an electroshock. At the same time, if you go for high intelligence and take the high technicalities feat asap, your base damage of energy weapons will be higher, and so will be your damage output. And if you take the psi pill for temporal, you might as well invest 35 points in methathermics and 45 in psychokinesis to get more crowd control (cryostasis, force field, electrokinesis, electrokinetic imprint).

For example:
str 3, dex 6 (for the grenadier feat), agi 3 (you can sneak even with 3 agi, because stealth is easy to raise with items), con 6 (for the fast metabolism feat), per 10, will 3, int 9
Use your level up stat points to raise per to 12 and and int to 13. 

This is by no means an optimal build. But I think going that way (instead of the classic high dex, 3 con build) might be easier if you feel the issue is that your character is too squishy. Psi provides crowd control, while high intelligence will make all crafting easy to raise (so you can craft yourself both mkv frag grenades and mkiii plasma). The ridiculous damage output on critical hits with plasma pistol will make one-shotting certain tough enemies easy. And if you invest in mercantile - you will likely become the richest person in Underrail.

Just wanted to share similar build, which i'm currently playing.
It's like yours, but i take this 3 points from dex (you wont needed grenadier with this build) and put it to con, so you have around 100% crit even without ambush:
6% from pistol
30% from SI
15% from googles
10% from infused rathound
5% from hardcore chips
15% from focus steam
7% from recklessness
7% from scrutinous
total 95% garanteed crit in any circumstances, and, since you have premed electrokinesis, you can take PE for 100%, or just spec for 5 in recklessness. And in very tough encounters you can just have your full 9con health (around 400 on high levels hard+) in regen supersteel riot armor, with total 55% of crit (more if PE/spec Recklessnes route was chosen).

also i think you dont need 12 in per, 11 will be enough, so you can take scrutinous. You will have 16 int in the end, it's like more 110% total damage from specced high technicalities, which with 100% crit and around 800% crit damage will be enough to oneshot everything with laser shots. 14ap attacks from cyclone xbow is still better due to shock bolts stun, but you'll have little more damage (and it's energy damage), and psi with occasional flashbangs will cover all CC you need.

(a little bonus from 16 int - you will have so much skill points, so you can have all craft, hacking and mercantile, and also can afford utility psy, pesuasion and even evasion - this build is very skillpoint rich).

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