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General / Re: Mutant Area
« on: August 06, 2019, 03:22:41 am »No there is no other way. What are you struggling with, damage or survivability?
Post your build.
Survivability.
I can't last for more than 3-4 turn against the mutant.
I didn't find a mutant that carry a gun or I have never met them I think the Blop of acid that they throw at me come from their mouth ... or from a gun?
Maybe because the easy difficulty.
I usually using craft leather from rathound and boots from cave hooper. Standard stuff. Couple of Health Pack and Bandages
Are the drill parts not come from the Mutant drop?
My feats usually rathound, sure step, disassemble, and the feat that boost Bandages healing property. The rest is battle related to my main weapon/ build
I always pick rathound first because sometime I feel like a coolie without it that I need to always carry my stuff back to my room at SouthGate.
Thanks for all the reply. I will stop playing this game for couple of days.
I just spend my weekend playing this game that make me feel exhausted and challenged at the same time.
I hate X-Men because this game.
My general advice for Depot A is:
- The map north of the only above ground map with muties (muties not mutants) is the hardest one. Do not attempt to clear it via the southern entrance, i.e. the one that connects to the map with muties. Unlock the second underground map, then enter the hard map via the ladder that leads to the building in the northwest of that map, this is the easiest approach, as some enemies may not be drawn to the fight, and it will take them longer to reach you if they are, though you can also skip this map entirely by taking this route too.
- If you have the chemistry and tailoring to craft mutant dog leather armor then do so, failing that explore the Under Passages and those sections of Lower Underrail and the Upper Caves that you have access to, I have found at least one mutant dog leather armor without fail any time I do this, as well as other useful loot you can potentially use directly or in crafting. Quite a large area can be accessed before returning the Armadillo Drill parts, so if you take the time to explore it you can can gain another level or so to help you out with Depot A.
- If you're using guns then use HP rounds, both mutant dogs and mutants have no mechanical resistance so this is a straight 40% increase in your damage output.
- If you're engaged in melee allow dogs to live sometimes to delay a mutant reaching you, dogs are far less dangerous in melee as they deal less damage and part of it is Acid damage, which is reduced significantly by Mutant Dog Leather Armor, mutant's melee damage is all physical and significantly heavier than that of the mutant dogs.
Thanks for the advice. I just write it on my book.
I will try all the option except the melee ... I never last for more than 2 turn before being surrounded