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Messages - Jubei

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1
General / Question about faction vendors and stealth gear
« on: May 24, 2020, 02:20:50 am »
I'm getting ready to start a new character after taking a break for a few months. Does anyone know how JKK compares to Free drones in terms of stealth gear components? I know free drone has black cloth and soft foam padding with 150+ quality but I don't recall if JKK even sells those items.

My new character is going to be a stealth energy pistol build and I was thinking about trying protectorate and JKK instead of my usual free drone/coretech route.  I've never allied with protectorate before so I'm curious if they sells top end components for energy pistols and energy shields as well.

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Let's Plays / Re: Let's Play: Nerfed Old Man, DOMINATING
« on: September 25, 2019, 02:16:42 am »
This is great. Looks like you're well on your way to beating dominating with this build.

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General / Re: I killed the ferryman... [EXPEDITION DLC]
« on: September 20, 2019, 05:10:01 pm »
Reload a save imo. You need him to transport something for you in order to complete the main mission of the expansion.

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Builds / Re: Need help in building a sword build with temporal manipulation
« on: September 19, 2019, 04:01:14 am »
http://underrail.info.tm/build/?Hg8GAwoDAwYAwqAAwqAAAABRTFYAZ3VNWWcAAABGVQBJYmNFwowGEsKLAEsrwofCjTEkFsK2fCbinY0K4qeCAuKrrgPfvw

I would redo the skill points like this.

The highest hacking and locking picking check in the game is 130. The luxkey gives plus 15 hacking and lockpicking. There is a techsuit in the expansion that gives 10 hacking and lockpicking and the jackknive gives 7 lockpicking. You can make the 130 checks with just those 3 pieces of gear.

For the crafting skills using underpie, the +2 INT drug, and the 15% from crafting benches at your house will let you make anything you need at those levels. If you want to make the supersoldier drug in the Deepcaverns the int drug will boost your biology skill to 130 from 115 alone, just need to stockpile the ingredients.

There is a 110 persuasion check in deepcaverns so if you go with 90 persuasion and use heartseeker leather armor and boots for a additional plus 20 you can make that check and skip that fight. For mercantile 102 is plenty, just need to eat a underpie to make that 105 check.


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Builds / Re: Need help in building a sword build with temporal manipulation
« on: September 18, 2019, 11:31:18 pm »
I was thinking about trying a dex-agi based sword build one day that would use Red Dragon as a end game weapon. With cheap shots and 10 spec points in critical power Red Dragon would have a crit multiplier of 1100%.

The build would look like this. http://underrail.info.tm/build/?HgYQCQMDAwYALgDCoMKgwqBhRCUAAGNuAF9jAAAARgAATyQ5KMKMwpkSMQZLwo3CjivCh0ETwrMWJuKnvgrisogF378

I'm no expert on melee builds though. I've only played ranged and Psi builds.

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Builds / Re: Spear + Temporal Manipulation build
« on: September 18, 2019, 10:30:24 pm »
I'm thinking about trying a melee build for my next dominating run and this looks great. Just curious how your run went and if you have gotten around to uploading any gameplay videos yet.

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Builds / Re: Build Help Please "Ranger" (Guns-Infiltration-Speech)
« on: September 18, 2019, 02:55:10 pm »
Sounds good. For gear you want to be very crit focused. You can get up to 50% crit chance with Seeker googles (19%), Infused Rathound leather (11%) and 14% from both the crit feats.

For the weapon use a Chimera with a anatomically-aware Scope, with critical power it will boost your crit multiplier to over 300%. At that point a single bullet can one shot a enemy with a crit and you'll be firing 14 to 21 bullets a turn.

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General / Re: (Minor Expedition Spoilers) Thief Description for Ray
« on: September 18, 2019, 02:33:14 pm »
Just a update it looks like the correct answers to the thief description is Man, skinny to the bone, chalk-pale skin, average height, wearing a leather overcoat with boots, dark hair, and no defining features.

One of my characters that gave those answers is allowed to haggle for a discount on the top end jets like devastator. However my most recent character I chose rat hide leather as a option and he is getting no option to Haggle at all on those top end jets. Both characters have 102 mercantile skill. My advise is don't steal from the shop at all until Ray shows up. After he shows up you can just ask him to show you the jets and then make a dash for his office and steal everything then.

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General / Re: Lower Port Craig issue
« on: September 18, 2019, 02:22:31 pm »
Just a update on this I know now you can stealth to that location too before the professor is kidnapped if you don't have pick pocketing as a option. I had to blow up some rocks north east of Port Craig which let me enter the pirate base through a crawl space. I zoned west to docking area then entered the building to the north, Stole a key from the lockers which opens a door with 110 lock picking check on the top floor. In that same area with the key there is a pipe you can detect if your perception is high enough. The pipe take you up to the top floor right by the door, after that you're clear to loot the lower levels with out having to kill a single pirate. However the pipe you crawl up require a 8 agility to crawl back down, I was lucky I had some cave hopper leather armor and a cave hopper steak on me.

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Builds / Re: Build Help Please "Ranger" (Guns-Infiltration-Speech)
« on: September 17, 2019, 09:33:04 pm »
I recommend a stealth/assault rifle build. It was the first build I beat dominating difficulty with and was very powerful. I could wipe out entire groups of enemies with a alpha strike out of stealth before they got a turn to act. If you want to get a idea for your build take a look at this.

http://underrail.info.tm/build/?HgcGBgMPAwbCoFYAAADCoH5ERQAAZ24lTWMAAABGKwBIOSY7TxUxSihJSxYrwocPJMK1wqQn4p-iBeKnqgPip74H378




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General / Re: Lower Port Craig issue
« on: September 12, 2019, 04:52:21 am »
That's the tunnel the pirates flooded when they kidnapped the professor. I know you can get in there if you prevent the professor from being kidnapped but you have to invest in pick pocketing and steal a comm device from the pirate spy and turn it into Marcus. There is a nice chuck of loot in that tunnel and 2 oddities. I believe it's possible if you join the pirates before the kidnapping occurs you might get a mission to go along as well, though I haven't confirmed that yet.

12
Builds / Re: Looking for updated "Scientist" build
« on: September 11, 2019, 11:43:15 pm »
http://underrail.info.tm/build/?HgMQAwMKAwjCoMKgAAAAwqDCgD0oAC1LYABWVgAAAEYzAD4nASQwAsKaWhZLPikrwoddMcK1wqQo4qW8BeKnvgrfvw

This is my current build that I'm tearing up dominating difficulty with. It's a heavy crit focused energy pistol build. You can get 50% crit with a laser pistol and 100% crit chance with ambush triggers. The maxed out throwing skill with 5 spec points in three pointer will let you get 65% crit chance with grenades. It doesn't bother with chemical pistols though.

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General / Re: Hopeless yngwar/ferryman problem
« on: August 28, 2019, 02:40:11 am »
 I figured out my problem, I kept overlooking a question to ask in the True death topic. Did you end up getting the rune sketch you need from yngwar? If not you can find the rune on a hammer in the north western native village. It's literally a Naga protector head on a stick.

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General / Re: [Spoilers] Expedition - rescuing certain NPC
« on: August 26, 2019, 09:36:08 pm »
I've done the stealth approach and only had to kill the pirate guarding the professor in the cell. If you can find the pirate lighthouse you can head south 2 sections on the map until you find a cave entrance to dock your jetski. In that tunnel you have to sneak by a few pirates and a few pitbulls but once you get through to the other side you'll see a pirate jet, hijack and ride it south until you find some land to dock on. You should see a ruined tower or elevator in the next areas. Once you dock you can follow a path to the west a few more sections until you make it to the pirate base.

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General / Re: Hopeless yngwar/ferryman problem
« on: August 26, 2019, 03:40:52 am »
I have my own question about the Ferryman as well to add to this thread. Has anyone had any luck unlocking his topic about The Center. I boosted my INT to 11 with the drug and tried several times experimenting with dialog choices. My choices are enough to get me the Philosophy 3 feat but not enough for that one topic, he just says it's too complex for me right now. Starting to think that one requires 12 Int or something.

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