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Builds / Re: Building a Stealth Sniper / Traps for Dominating?
« on: September 15, 2021, 01:35:55 pm »You take gun nut and want to use unique rifle. Better to make up your mind and take point ether of intelligence or strength.You know, in retrospect this should have been highly obvious to me but for some reason that hadn't really clicked until now. I'm dumping that point of strength.
Snipe scales with stealth you should probably max it.Oh, does it? Should have read the description more closely, I'll definitely be pumping stealth up then.
Why do you need pickpocket?Tbh, it's more or less just a crutch skill when it comes to Dominating economy. 80% of my resources, meds and money ended up coming from pickpocketing at the end of the day.
I would build it something like thisAppreciate the input man. Will definitely amend my build.
https://underrail.info/build/?HgUHBgMPAwfCoCgAAAAAwqBkZABLVWQ8KGQAAABGZABaATkrMTA1An4zFirCh8KFU0sAwrXCpOKvvATir70B378
Sprint is great don underestimate it. Quick tinkering is traps. You wanted traps builld, no?
Recklessness is a good option for specialization if you like crits. Quick tinkering is good spec if you like traps.
Just a few notes.. 😅 Mercantile 92 is enough + 3 from UnderPie and you got 95 effective for Oculus. Otherwise, 102 + 3 for Institute trader (which is meh and unnecessary).Good to know, actually. Is there a general thread of info similar to this for future reference or is this just kind of information that you end up just naturally gathering by playing the game enough?
Hacking 120 is enough if you have expedition + Engineer Suit = 130. Don't forget Hypercerebrix, which will boost it further. As 130 is the check in Deep Caverns. Save. Put the suit on. Use Hypercerebrix and then check how much you still need to reach 130 😅