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Builds / Re: Regrouping your most fun builds in this topic
« on: October 14, 2019, 11:13:51 pm »
Two interesting builds I've been working with is a tanky machete user with the versatility feat to use shotguns as an alt weapon. It works as an alternative to using grenades and is about as good with some pros and cons by comparison, definitely worth it on like a second playthrough if you used grenades a lot the first time. The other one is a crossbow traps stealth user, especially after a non stealth first game. Traps are super interesting in this game and again, special bolts replacing using grenades makes the whole build feel fresh. Finally someone else said it but pure psi is plenty fun. Now I said second playthrough and stuff a lot, as my first was a tin can assault rifle and grenades guy and I'd say it's effective and stringing together multikills on turns with commando free bursts is nice but it isn't the most "fun" build. One that I haven't had any experience with is going for a stealthy spear thrower and silently stabbing people.
). Feats so far are thick skull (benefits of being a beefy boi), versatility, sixth shell, flurry, leading shot, cheap shots, expose weakness (reckless is in my itinerary, party/riposte/ripper are obvious nono's for str, and pellet mayhem, while nice, isn't an essential perk and I think should be either a gap filler while working towards the req's for another perk or at the end. So far my thoughts on the build are that it's not this perfect thing, but most issues are from misperception. By that I mean don't treat the shotgun as a second primary weapon, it's a proxy for speccing into throwing and making grenades and getting the fancy grenades perks. Now if I were to compare and contrast the two of them grenades obviously cost less but have cooldowns so they're not gonna be spammed on one turn anyways. The shotgun burst is great though for deleting a target you can't get to. Skill point and perk point wise they're about the same. Shotguns and their shells cost and weigh more. In the end I'd say it's about even with maybe a 55/45 in favor of grenades. That said shotguns are cool, different, and a melee build is pretty much the only build this off shotty idea would work on (off for a crossbow/traps build is technically doable since you'd have your slots for grenades filled with special bolts, but then you'd just use the special bolts on the armored enemies that'd be the only enemies you'd want to tungsten shell. Not useless, just not nearly worth the investment on a very point hungry specialization).