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Messages - AAO

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General / How to interact with objects during combat
« on: October 18, 2021, 08:21:23 am »
I can't open/close doors and I can't go through the vent when Evelyn drugs me. People say I need to disable something in the options but I can't find it for the life of me-what exactly am I meant to disable so I can go through the vent?

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Yup, still no clue how to enter. Got the implant at C-4 level and keep trying to go to that Electronic Lock at the entrance but get gunned down by the turrets.

3
General / (EXPEDITION SPOILERS) How to enter Joint Security Headquarters?
« on: November 05, 2019, 01:22:31 pm »
So I went to the Health Center, got the implant in my hand and now everything is fine and dandy. So I go to the Joint Security Headquarters and I keep getting constantly swarmed by the seahorse Plasma Turrets that one/two shot me.

Am I supposed to abuse line of sight and brute force my way in? Did I forget to do something in the Health Center? I've been trying for literal hours and still can't go in.

Any help would be appreciated.

4
Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: October 16, 2019, 05:07:15 am »
tfw you REALLY wanna play a full psi character because it looks versatile and powerful af (quite frankly, I just like magic stuff), but the early game is absolutely demolishing you.

Seriously, though, Depot A is absolutely demolishing me. Between having no Stealth to hide from enemies and my pitiful Initiative always making me go last, I tend to get bodied left and right. And since it's the early game, I don't have the most flexible arsenal.

I did play this game with the Spec Ops SMG build, and man it was easier. Efficient, powerful and cathartic af, but spamming Burst ad nauseum tends to get tiring eventually.

I was thinking of maybe investing in another backup skill (Stealth, Throwing, maybe even Melee) so that I couldn't be so squishy? Or maybe I should just suck it up and deal with the early game crap-between a high quality Tac vest, high quality Infused Great Siphoner Tabi Boots and a godly shield emitter, I'd be able to soak up at least some damage.

Any tips or advice would be really appreciated.

5
Builds / Would like some help regarding an assassin/thief build.
« on: September 14, 2019, 11:20:55 am »
Hey hey people.

After sinking 15 hours into the game on a full psi build only to realize I didn't like it that very much (casting fancy spells was definitely cool, but not at the expense of literally every other stat), I decided I'd want a stealthy based build Instead. It'd mostly consist of Crossbow, Throwing, Melee, Dodge and Evasion, Lock picking, Pick pocketing, Traps and, last but certainly not least, Stealth. So I found a build online that tickled my fancy and thought of it for a bit.

Here are the stats at Level 9:

Strength: 4
Dexterity: 9
Agility: 8
Constitution: 4
Perception: 8
Will: 4
Intelligence: 5

Offense:
--------------------------------
Guns: 0
Throwing: 38 (54)
Crossbow:55 (73)
Melee: 55 (78)
--------------------------------
Defense:
--------------------------------
Dodge: 36 (53)
Evasion: 55 (73)
--------------------------------
Subterfuge:
--------------------------------
Stealth: 55 (99)
Hacking: 0
Lockpicking: 55 (78)
Pickpocketing: 55 (78)
Traps: 36 (63)
--------------------------------
Traits:
--------------------------------
Nimble
Marksman
Burgular
Paranoid
Expertise
Interloper

All the crafting, psi and social stuff are at 0. Definitely thinking of investing into Crafting and maybe some Temporal Manipulation, though I don't want to stretch myself too thin.

So, what are you thoughts? Is it great, decent, horrible? What direction should I take it in the future? Was there some fuckup in the stats that I could have done better (don't really mind resetting the game, so you can tell me what I could have done better as well). Also, some tips for traits and armor would be nice.

Thanks for any help you can provide!

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