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Messages - Albino

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1
Bugs / Re: Potential ferryman dialogue bug
« on: November 04, 2019, 08:51:00 pm »
haha, I guess we're in the exact same boat then, which is too bad, because I wanted to see what more he had to say...

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Bugs / Potential ferryman dialogue bug
« on: November 04, 2019, 07:39:43 pm »
Hi! I'm on a character with 12 int and i'm trying to get the ferryman to talk about the center, but im undable to complete the "True Death" topic because it's in a loop, every time i ask him about True death, i get the same intelligence checks, and I can pass them several times because the dialogue trees just loop. As far as I know, this is the only instance in the game where dialogue loops to this extent.

Is this intentional?


3
General / Re: (Spoilers) Eternal Torch and shards
« on: September 18, 2019, 10:20:21 pm »
Just wanna add something here, I've found the bone crank in two different locations:

1. up against a wall
2. already attatched to one of the mechanisms that pull up corpses

so your best bet is to just check all of the cranes (i forgot what they're called), right click them and select detatch bone crank, or just look around the walls to see if it spawned there instead.

Someone mentioned that it can be found in pots as well, though i seriously doubt that because it just wouldn't make sense for it to be stored there in the first place. Also, opening the pots is gonna spawn angry ghost nords.

4
General / Re: How to reset Abram's quest state if you've messed it up
« on: September 18, 2019, 09:33:59 pm »
EDIT
This topic seems to be still getting plenty of traffic, so...
The CLI unpacker linked in the post above doesn't work correctly for recent files because it uses a hardcoded number from 2015 as Underrail data model version. Fixing files packed with this program is just a matter of changing the version bytes in file header back to what they were in your original file, but there's also an easier way:

For (un)packing Underrail files from any current and future versions, try https://underrail.info.tm/unpacker/ (Remember to choose correct version from dropdown menu before repacking! Versions from files you unpack are temporarily added to the list.)

ORIGINAL POST
This files consists of a 16-byte GUID that identifies the file as being Underrail-related, an 8-byte version marker, and then the gzip'ed output of serializing some internal game data structures.

That's good to know! Many other Underrail files appear to have the same structure. I had tried to unpack other gzipped files earlier, but I couldn't identify the headers (yeah, this stuff is way over my head) :)

I tried using this but I'm currently on version 1.1.0.12 with the expansion, is it still doable? All I get after opening it in notepad or a hex editor is just a bunch of gibberish.

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