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Messages - sapfearon

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Development Log / Re: Dev Log #68: The Psi Question
« on: September 18, 2020, 03:15:34 pm »
Not a fun of new psi rework. Instead of "collect them all" and using when i feel like, now i'm forced to be one trick pony all the time. There is still problem with 0 gear for psi based character. And gear that was added in expansion was nerfed like next patch. My character was wearing same armor for 60 hours, including ALL late game and all expansion. I also used spear as only pure-psi based weapon which was nerfed to the ground, so again - no weapons for psi either.

Tranquility while being best path also has big problem - staying at 100% health is impossible. Game like WoW which has same talent just allowed it to work until your health drops to 80%. So no longer random cough steals your bonus.

Instead of nerfing psi you should just make it harder to get, so if you want more then couple utility spells - invest more, specialize in it. If you playing pure psi build you already have 0 weapons/armors/utility choices besides craft 1 head gear, 1 armor, 1 shield and use knife for trap bonus for whole game (and uprade everything like 3 times). So reducing amount of abilities you can use makes it even more bland.

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General / Re: I hate SGS and I want to kill everyone
« on: October 15, 2019, 08:15:45 pm »
Vera is former protectorate member, her bio is not a secret. But she is one of key people to SGS prosperity. So killing her is kinda bad move. Yes, i know about her ending slide, and still think she is okay. Wish we can give her info about what protectorate did in "gas the drones" quest to change her opinion about joining protectorate.

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General / Re: Got tracked by a mine at gray army outpost
« on: October 15, 2019, 08:12:13 pm »
You can complete whole gray army quest without fighting. I don't think you need stealth, but you do need lockpicking ( 80?) and persuasion (probably also 80). Open vent, go to lower room with locker, in open locker you find gray army armor. Equip, go to another map. If asked, bluff your way out ( since i undestand what they are saying, it was easy for me, but you can quick save/load). In next area salute to officer, go upstairs. There - open vent, enter and  go to another vent exit. Wait till soldier walks out, get out vent, open door. Loot wardrobe for officer uniform, equip it. Also get keycard to magazin(?) area. Now go to magazin, bluff your way in again. That's it, just pick oil from shelf in right corner ( don't steal anything while soldier is near). Congrats, you made it.

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Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: October 15, 2019, 07:48:08 pm »
I'm thinking about starting dominating and wanna do it as pure psi. I already completed the game 2 times, on normal/hard with both psi builds (tranquility/psychosis). My builds were high con/will/int, but now i want to try and mix stealth in it. How good interloper is? Should i go 7 agi/4con or it's too squishy for dominating? Do i even need stealth/dodge/evasion or i can just ignore them and use same build as in normal/hard mode? I'm not a fan of psychosis after a hard playthrough, but i remember that when i played with tranquility i wished for better initiative or just better stealth.

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Suggestions / Re: More Psi equipment!
« on: October 15, 2019, 12:13:36 pm »
i agree. Pure psi feels lackluster in terms of items you can craft/use.  1 item for head slot, 1 armor for body, i think everyone uses doctor's bag for belt slot, but for some reason you get a decent amount of options for your "boots" slot. New dlc added 1 "okey" psi weapon, 1 amazing psi weapon and absolutely useless unique weapon.  Unique psi headband is also bad, but at least it's usable...but not for me or any offensive psi build.
I feel like adding somekind of energy damage psi-based weapon could help. I want to use weapons as psi =/  At least we got psi grenade in dlc, which is step in right direction.

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Builds / Re: "Mind Spear" Build
« on: October 10, 2019, 11:48:36 pm »
No biggie. It's no life-defining magnum opus or whatever. You could be somewhat more specific though. Is there a way to improve it, you think? If it is fundamentally subpar, why? With stealth tranquility psi, I only see 3 con being bad until you get mirror image (or however it's called in underrail) and a half-decent shield. After that you should not be hit very often.

Mirror image not going to save you from a lot of attacks. Anything without chance to hit will ignore it ( aoe, psi abilities). Or at least that's how it works for enemies. I killed a lot of natives psykers while they are under mirror image with 1 hit.
So, about build...
I just don't like 3 cons builds. It's pretty much quick save/quick load. It could work for high initiative build tho. Not sure if your initiative high enough. So as soon as you detected or after your first turn you can die in 1 hit. And there a lot of things that can one-shot even a 10 con max lvl psi build... Like new native bosses. Defending beach in dlc will be a challenge, since crossbows could oneshot you.
But maybe you can pull it off - i know it's possible to beat dominating with 3 con. But if i remember correctly, that guy who did it also had max dodge/evasion/stealth. There is also a psycho high con/stealth build, that relies on survival instinct which could be a good damage boost for your build...But you want to play with tranquility, right?
Second - if you are using psi as main damage source, there is no reason to use melee. I have no idea how your spear is going to hit with stats/feats like you picked, but i'm sure that damage would be much, much lower than your "spells". Why use spear then? Why not use grenades/traps instead? You know there is will based "infinite grenade" in dlc, right?
You also mention this "Targets who are immune to Neural Overload get psychokinesis with Force User and energy edge spear with Impale". I...don't want to say something stupid, but i have doubts about this. I'm sure there better people who can say if this is a good idea. But would like to see how you are going to melee naga guardians. (i know you can avoid them, but still). Your biggest weakness is range of your neural overload, imo. And you need to beat dlc for that sweet +1 range.
Also - no lockpicking? No mercantile/persuasion? Can't remember, but don't you need lockpicking for abram quest or you can kill all guards and still get invite to oculus?


Sorry if this hard to read, i'm not a native english speaker.

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Builds / Re: "Mind Spear" Build
« on: October 10, 2019, 08:03:12 pm »
3 con psi build? Mental subversion is a weak feat imo. It's just looks like a weak psi build, sorry.

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