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Development Log / Re: Dev Log #68: The Psi Question
« on: September 18, 2020, 03:15:34 pm »
Not a fun of new psi rework. Instead of "collect them all" and using when i feel like, now i'm forced to be one trick pony all the time. There is still problem with 0 gear for psi based character. And gear that was added in expansion was nerfed like next patch. My character was wearing same armor for 60 hours, including ALL late game and all expansion. I also used spear as only pure-psi based weapon which was nerfed to the ground, so again - no weapons for psi either.
Tranquility while being best path also has big problem - staying at 100% health is impossible. Game like WoW which has same talent just allowed it to work until your health drops to 80%. So no longer random cough steals your bonus.
Instead of nerfing psi you should just make it harder to get, so if you want more then couple utility spells - invest more, specialize in it. If you playing pure psi build you already have 0 weapons/armors/utility choices besides craft 1 head gear, 1 armor, 1 shield and use knife for trap bonus for whole game (and uprade everything like 3 times). So reducing amount of abilities you can use makes it even more bland.
Tranquility while being best path also has big problem - staying at 100% health is impossible. Game like WoW which has same talent just allowed it to work until your health drops to 80%. So no longer random cough steals your bonus.
Instead of nerfing psi you should just make it harder to get, so if you want more then couple utility spells - invest more, specialize in it. If you playing pure psi build you already have 0 weapons/armors/utility choices besides craft 1 head gear, 1 armor, 1 shield and use knife for trap bonus for whole game (and uprade everything like 3 times). So reducing amount of abilities you can use makes it even more bland.