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General / Why is the hit chance of grenades calculated as it is?
« on: October 28, 2019, 04:57:12 pm »
Hi everyone,
a very nice game. Having a lot of fun exploring the vast cave systems and fucking beasts and men up.
Really liked the Vivian quests and solving the Warehouse quest non-violent.
But there is a question i have regarding the hit chance of grenades:
Grenades cannot land more than 3 tiles away from their targeted location with imprecise throws. Grenades can only reach 90% precision, unlike targeted attacks which are limited to a maximum of 95% precision. However, grenades have 100% precision when thrown to a tile adjacent to the thrower. See Precision for details on precision mechanics.
Why was it implemented that way? Was that intentional to let all characters use grenades?
Cause i think when you are bad at throwing every miss should throw the grenade right in your face.
Does anybody here know more about it?
Thanks for your answers.
a very nice game. Having a lot of fun exploring the vast cave systems and fucking beasts and men up.
Really liked the Vivian quests and solving the Warehouse quest non-violent.
But there is a question i have regarding the hit chance of grenades:
Grenades cannot land more than 3 tiles away from their targeted location with imprecise throws. Grenades can only reach 90% precision, unlike targeted attacks which are limited to a maximum of 95% precision. However, grenades have 100% precision when thrown to a tile adjacent to the thrower. See Precision for details on precision mechanics.
Why was it implemented that way? Was that intentional to let all characters use grenades?
Cause i think when you are bad at throwing every miss should throw the grenade right in your face.
Does anybody here know more about it?
Thanks for your answers.