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Builds / Re: DOMINATING Crit Energy Pistols with Ambush
« on: August 26, 2023, 07:36:19 pm »
I prefer generic ROF dex-versatility on Energy Pistols. You have to use melee knives for the first 6~ levels (wouldn't have an energy pistol yet anyways) but your scaling effective skill and ROF are really massive. It also S.A.D.(single ability dependent)'s so hard that you can just brainlessly grab INT-10 High technicalities and Con-5, with a super-massive available total skill point pool. This build I have for it has max hack/lock and crafting and throwing and melee(versatility) and reaches up to 90% skill(+10% commando belt and +20% spec points) for 320 effective guns skill by max level. It can easily mix-n-match out points of throwing for traps and grab trap-expert instead (huge dex means need less investment for same effective skill) too.
Aimed shot and Ambush are also somewhat at odds if you don't also have other pistol perks to proc more "conditional attacks" modifier bonuses on the energy pistol(off-hand?). You also hit max crit anyways so aimed shot mid-ish. Early game you can typically just use a melee weapon to save your sanity on dominating imo(money).
If you're going for both high-ish per/dex, I think taking advantage of the powerful pistol perks is a good idea(often they need both attributes). You can layer 1-2x bonus multipliers on Energy Pistols for conditional attack modifiers with those. A real ball-buster is the Future Orientation-LTI -> 1 turn cd Point Shot with the accuracy bonus of the Laser Pistols. You can still fuddle a good crit-rate to like 50%~+ with a Focus Stim even with the conditional attacks goggles on and deal a surprisingly potent oneshot on the Point Shot half of the time.
https://underrail.info/build/?HgMQBgUDAwpGwqAAwqAAAGRQRgAAV3sjVGUARgBGAABGYSY5wqPCmhYrwodaS8KIKlERPsKzdnfip74C4qi7A-K1rgrfvw <- PER 3 EP
^There enough skillpoints to grab Escape Artist instead of something and has a lot of filler that can be switched out for Ambush and any other optionals.
TL;DR: I think if you are peeking at nabbing those generic power perks instead of doubling-down to some heavy pistoleering perks, you can min-max for Per 3 and go full hog-wild with it.
^It reaches 8ap shots with an Eel Sandwich. (Up to 12 shots per turn)
Aimed shot and Ambush are also somewhat at odds if you don't also have other pistol perks to proc more "conditional attacks" modifier bonuses on the energy pistol(off-hand?). You also hit max crit anyways so aimed shot mid-ish. Early game you can typically just use a melee weapon to save your sanity on dominating imo(money).
If you're going for both high-ish per/dex, I think taking advantage of the powerful pistol perks is a good idea(often they need both attributes). You can layer 1-2x bonus multipliers on Energy Pistols for conditional attack modifiers with those. A real ball-buster is the Future Orientation-LTI -> 1 turn cd Point Shot with the accuracy bonus of the Laser Pistols. You can still fuddle a good crit-rate to like 50%~+ with a Focus Stim even with the conditional attacks goggles on and deal a surprisingly potent oneshot on the Point Shot half of the time.
https://underrail.info/build/?HgMQBgUDAwpGwqAAwqAAAGRQRgAAV3sjVGUARgBGAABGYSY5wqPCmhYrwodaS8KIKlERPsKzdnfip74C4qi7A-K1rgrfvw <- PER 3 EP
^There enough skillpoints to grab Escape Artist instead of something and has a lot of filler that can be switched out for Ambush and any other optionals.
TL;DR: I think if you are peeking at nabbing those generic power perks instead of doubling-down to some heavy pistoleering perks, you can min-max for Per 3 and go full hog-wild with it.
^It reaches 8ap shots with an Eel Sandwich. (Up to 12 shots per turn)