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Builds / Re: Total Beginner looking for a shotgun build
« on: January 06, 2020, 04:24:53 pm »Start like this http://underrail.info.tm/build/?AQUFCQMKAwUPAAAAAAAPDw8AAA8PAAAPAAAADwAAADE5378
End up like this http://underrail.info.tm/build/?HgcFCgMNAwXCoAAAAAAAwqBgZAAAeHgAangAAABGAAAAMTnCsCjClsKQK8KHwphLRzsVJsKXwqTCteKysATis6wE4rO2AuK3sAXfvw
Since you mentioned TF Scout, take Sure Step as last feat just for lulz. Or maybe take it earlier.
Or take Pack Rathound because shells are heavy. OR anyrthing you will feel you need it.
Take feats in order they are in the builder. You could probably swap Paranoia with Opportunist, and get the bonust to damage earlier.
It could be triggered with stun, root, incapacitation so useful vs single strong enemy. Later on after you get Supressive Fire all your bursts will get +15% damage.
The key feature of shotguns as weapon is that it's short-ranged.
As such you need mobility to place your character in a righ spot in order to make them work to its full potential.
So high Agility and low aror penalty is the key. You can also build character around using metal armor and boots striders - with feats that lessen armor penalty like Nimble, Armor Sloping and Body Weing Training, it will give you decent mobility and better defence, but you will get less combat feat that way, and less ability points if you intend to get BWT.
Anyway, I prefer mobility.
So, where to put your ability points after lvl 1.
At 4th and 8th lvl - Perception.
At 12th lvl - Agility so you can later take Blitz.
At 16th and 20th lvl - Strength so you can take Full-Auto at 20. You can get by without it in early-midgame, but lategame will be better with it when you need one POWERFUL burst to obliterate bunch of enemies.
And at 24th lvl - Perception again.
Also if you want to take Full Auto earlier - obviously take Str on 4th and 8th lvl.
There os 200+ skillpoints left, use them like you want, you can put them in Mercantile and Persuasion, or Evasion and Mercantile, or both threee of them.
You could also put stats in anything other than Perception though - you only really need 11 Perception, the rest is just for damage and detection rating boost.
You can put them in Intellect to boost crafting a bit - it will make it a bit easier early on.
At 7 Int you can take Gun Nut, also if you want damage Perception boosting damage for guns better then Int you spent to take Gun Nut in term of math.
At 6 Int you can take Premeditation for you expensive psionic abilities, also it isn't neccessary.
Or maybe you want to put points in Con so you can get more room for errors in combat - it's up to you, same for veteran stats boosting f feats.
P.S. This build can also wear metal armor if you really want (also do you?) with Str boosting food.
hey dude nice build! im testing it right now but why not barrel stare instead of perfect scaterring? im a complete noob