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« on: March 10, 2020, 07:05:28 pm »
@Bruno
I had trap expert on the list more for the extra protection from detection then the speed buff. Given my general trend of moving in stealth, laying down a killing ground, and luring enemies into it as much as possible, I can see where Strafe and Sprint could both be very useful.
And Pack Rathound is one I know is probably going to be essential, but one thing I noticed about this build is that it needs a lot of feats all at the same time, so my focus was maxing out combat first. The line of thinking being, I'd rather struggle with bag space and what have you, instead of hitting a wall because I was lacking in killing power or stealth.
@Sat
Oh, I'm sure it will be fine.
*many deaths later
"Are you okay?"
"It's just a flesh wound."
"Flesh wound!? You've got your bloody arm off!"
"I've had worse."
"You lie!"
"No. Sadly, I'm not."
In all seriousness, I imagine it won't be, but it's a learning experience. Worst comes to worst, should I get repeatedly slaughtered at Depot A, I'll rethink my approach for the next playthrough. It was a bit of a race between this and a sniper build. As odd as it is to think about, this struck me as the sneakier option, given once you fire a dragunov, everyone and their dog knows about it.
I will definitely be checking out the Kiruha post once I'm off work.
Edit: I do have Critical Power on my list, but it does come along fairly late in the build. As I said above, I found myself in a scenario where I needed a whole heaping pile of feats all at once, and it's one of the ones that got back burnered.
Thank you both very much for your input.