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Builds / Re: DOMINATING Laser Pistol Critical Build: 7 shots/rd., 5+ dead, not a scientist ;)
« on: March 23, 2020, 02:46:06 am »
Ok I'm here to report my progress.
I got pretty dope pistol with 280+ crit amplifier and its a night and day difference between this one and old one I had with 210crit. Now indeed I can kill 4-5 enemies in 1 turn while before I was getting swarmed and had to rely on mass traps, choke points.
It's deffo been a struggle mid game tho when my pistol was hitting like a wet noodle and I'd need 6-7 shots to down single enemy or fish for crits but even then it'd take 3 crits to kill some beefier gunners etc. This build heavily relies on traps/granades in mid game, at some point I barely used pistol but kited to buy time for nades cooldown.
Having low int is not a big struggle as high level components that are worth using come late anyway when you don't spend skill points on much else, there is an argument to be made that having higher int would improve midgame and actually make it a pure laser pistol build (without being a trapper, grenadier for good few levels) but I think this build is only viable to be played that way in high-end scenario aka if you can't thin down the crowd by 4+ with early mid game crafted pistol then it's not improvement at all because you'll gonna get demolished as you can't tank damage from multiple enemies that early anyway. So I'd say going low int is very intelligent (pun intended) decision and it ramps up late game power much more by having fuckton of high dex low ap shots.
That being said I tested out plasma crit pistol with polarizer and its a very good albeit not needed addition to the build as you approach 20+ level but dont yet have mechanics, tailoring needed for goggles and crit armor (so you're floating at much lower crit chance) With it you can set up an aimed shot against dodgy/evasive enemy with stun/incapacitate and just demolish a guy - I pretty much one shotted Carnifex with that gun.
I gotta confess tho that I probably played this build wrong and always healed myself to full thus wasting survival instincts, you really gotta man up with this build and walk around <30% hp and heal only when you know you gonna get ambushed by some invis lurkers, crawlers.
I got pretty dope pistol with 280+ crit amplifier and its a night and day difference between this one and old one I had with 210crit. Now indeed I can kill 4-5 enemies in 1 turn while before I was getting swarmed and had to rely on mass traps, choke points.
It's deffo been a struggle mid game tho when my pistol was hitting like a wet noodle and I'd need 6-7 shots to down single enemy or fish for crits but even then it'd take 3 crits to kill some beefier gunners etc. This build heavily relies on traps/granades in mid game, at some point I barely used pistol but kited to buy time for nades cooldown.
Having low int is not a big struggle as high level components that are worth using come late anyway when you don't spend skill points on much else, there is an argument to be made that having higher int would improve midgame and actually make it a pure laser pistol build (without being a trapper, grenadier for good few levels) but I think this build is only viable to be played that way in high-end scenario aka if you can't thin down the crowd by 4+ with early mid game crafted pistol then it's not improvement at all because you'll gonna get demolished as you can't tank damage from multiple enemies that early anyway. So I'd say going low int is very intelligent (pun intended) decision and it ramps up late game power much more by having fuckton of high dex low ap shots.
That being said I tested out plasma crit pistol with polarizer and its a very good albeit not needed addition to the build as you approach 20+ level but dont yet have mechanics, tailoring needed for goggles and crit armor (so you're floating at much lower crit chance) With it you can set up an aimed shot against dodgy/evasive enemy with stun/incapacitate and just demolish a guy - I pretty much one shotted Carnifex with that gun.
I gotta confess tho that I probably played this build wrong and always healed myself to full thus wasting survival instincts, you really gotta man up with this build and walk around <30% hp and heal only when you know you gonna get ambushed by some invis lurkers, crawlers.