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Builds / Re: The Psi-Juggernaut
« on: April 08, 2020, 04:38:47 am »
Sorry for taking a bit to write this, but if you have not started yet, here is my advice. The feats are in order that I would suggest taking them. You have some wiggle room with 10, 18, 24, and 30. The rest are pretty important but you can replace them if you want. For stats, meet every final stat but Con when creating your character, so |7 3 3 Con 3 10 7|. As you level up, pump up con. For skills go for hacking, lockpicking, TC, PK, MT, persuasion, and mercantile first. Make sure to to have enough in TM to get the psycho-temporal acceleration feat. All the crafting skills should come later as that is when you get the few crafting feats for the build. As far as gear, go for psy beetle regen vest. The most important thing I would say is crafting for the build in the end game. You can make great gear, but meds really make the build. Make sure to farm the Foundry mine for bladdling eyes. Other than that, I'd change the build in removing specs from jugg to last stand length. I hope this was not written too late for you.
http://underrail.info.tm/build/?AQcDAwcDCgcAAAAAAAAADw8AAAAAAA8ADw8PAA8AD1AOK9-_
http://underrail.info.tm/build/?AQcDAwcDCgcAAAAAAAAADw8AAAAAAA8ADw8PAA8AD1AOK9-_