Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Markus

Pages: [1]
1
Builds / Re: Is this Build good for Hard/Dominating
« on: June 04, 2020, 05:10:29 pm »
Ok so sorry for this Post but it is Just to inform anyone on the Mechanics of the Temporal Distortion mand its interaction with continuum Ripple.
 If you say cast 2 times Temporal on a Target it will count as 2 triggers for the Continuum ripple (Each cast of Distortion counts as 1 chance to trigger the Ripple), but I could not tell you the Range off the Ripple Spread so just assume that it is only 1 free space between the "Center" and further Enemy's.
So it is best to Lure the enemy's into tight hallways or paths and target the middle or most center one for good Spread chances or you spread the Distortion Casts among Multiple Enemy's. You can also cast further Distortion on Ripple "Victims" to create more Chances to further spread.

2
Builds / Re: Is this Build good for Hard/Dominating
« on: May 29, 2020, 07:33:25 am »
Well I'll see as soon my current AR-Build Run is done, I'm gonna either Edit into this Post or make a New Post on how the Temporal and Continuum Ripple behave. Still thanks for the Help.

3
Builds / Re: Is this Build good for Hard/Dominating
« on: May 28, 2020, 03:37:35 pm »
That's good to know so I guess I'll go w/ 120 Stealth and put the rest 20-ish Points into mechanics. But what I wonder is if I stack temporal Distortion say 3 times, and it triggers how would it Interact w/ Continuum Ripple because it says on the Wiki [ When your temporal distortion triggers, it has 25% chance to be applied to each nearby enemy. This can only happen once per status effect. ]. Also what happens if I tag 2 Enemy in Different Rounds/Turns and the first Temporal triggers the Ripple since I assume it tags everything in a radius around the Target, would it then go towards the 2 Tagged Enemy's Temporal counter or create a new counter? ( I need to ask because the Last time I played this game I used a default AR-Build and just did the Main quest line, so I don't know the Mechanics of the Temporal Distortion )

4
Builds / Re: Is this Build good for Hard/Dominating
« on: May 27, 2020, 05:40:18 pm »
Actually, what is a Good amount of Stealth for this Build? 160, 100, 50 or what?

5
Builds / Re: Is this Build good for Hard/Dominating
« on: May 26, 2020, 02:27:20 pm »
So it should look more like this [ http://underrail.info.tm/build/?HgMEBAYDEAoAAAAAAAB4SXIAAENqAGpqwqDCoADCoBIARytQNj_ChhQqZMKIIcKHZ1cjDnLCt8K64qGaBeKxjArfvw ] then?
Edit: I have redone the Build (because the link didn't work right) but I believe Stealth is too high but what do you mean w/ Level more in Temporal?

6
Builds / Re: Is this Build good for Hard/Dominating
« on: May 26, 2020, 11:33:19 am »
The Funny thing is I do not plan on using this Build for anything other than Normal, but part of this mess is because I wanted the Regenerative Vest (w/ Psi beetle for more Psi), and the lockping+Hacking is for All those locked things. Also, I point out the Trap and Stealth skill for some hit and run tactics.
You can Improve that Build if you want to, considering my only Focus on this Build was the Temporal Distortion, Trapping, the Regenerative Vest, and the Psi Headbands with Stealth, Merchantile and Speech as Support.

7
Builds / Is this Build good for Hard/Dominating
« on: May 26, 2020, 10:19:26 am »
As the title says is [Link] Build viable for Hard/Dominating or not. I used the Temporal Spam Build from NerdCommando as Template.
http://underrail.info.tm/build/?HgQHBwQECwkAAAAAAADCoFdbAMKgNXs0e1EARgDCoB4AWithKD8OwoYwFMKIwodXOWQkHcK3wrpy4rGMCuKxoAXfvw

Pages: [1]