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Messages - Sillyweasel

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Builds / Re: Noob questions: Building an "Inventor"/"Engineer"
« on: June 11, 2020, 01:35:57 pm »
Alright thanks for all the clarifications! I think I'm ready to start this character now that I've got a better idea of what to expect. Cheers!

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Builds / Re: Noob questions: Building an "Inventor"/"Engineer"
« on: June 11, 2020, 01:15:26 pm »
OK, I think I'll reserve the psi for a second play-through and read some energy/chemical pistol build guides. Will having a lower DEX but higher INT incentivize to employ a more crafty use of the chem pistol and consumables instead of just blasting away and dealing high crit damage with the energy pistol (but still keeping it as a good option for direct damage)? I don't want my build to turn into some sort of "why use all these utility items when simply shooting them till they're dead is a more efficient strategy"

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Builds / Re: Noob questions: Building an "Inventor"/"Engineer"
« on: June 11, 2020, 10:19:01 am »
Alright, thank you all for the suggestions so far. (Vokial, seemed to put in words quite well what I've had in mind.) Guess the kind of build I'm looking for is something focused on grenades, traps and laser/chem pistol or Xbow(not sure which one of these three I should pick but out of what I've read from your posts I see the energy pistol is the preferred/most recommended option). This raises another three questions that I'd like to ask:
1) What's the difference between chem pistol, energy pistol and xbow?
2) Is it viable to actually alternate between two of these or even use all three?
3) For this build I'd prefer to not use psi but I'm also quite fascinated with weird, mysterious, magical, occult, mystic stuff, will I miss out on many "psionic only" quests or dialogues if I decide not to take the pill? (Will I miss out on other stuff if I take it?)

Yes, I love ARCANUM (I wish there were more RPGs set in the 19th century or the fantasy equivalent of it), haven't played a technological character run yet, been mostly using magic but I think I'll give that a try as well.

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Builds / Noob questions: Building an "Inventor"/"Engineer"
« on: June 10, 2020, 09:13:36 pm »
Hello people! I'm quite new to this game/forum (although I've had my good share of turn based RPGs) and I'd like to ask a few questions regarding the building and the gameplay of an "inventor". To make myself clear, I've been meaning to play the kind of character which focuses on crafting skills and who gets ahead by having a steady supply of consumables and being able to turn almost all the junk it finds into something useful.
So now my questions are:
-Would such a build be viable?
-On a scale from 1 to 10  how hard would playing such a build be? (1 being left click to win and 10 being extremely tedious and requiring a good bit o luck just to get through)
-How would you build such a character?
-what are some of the most important materials I should be gathering?

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