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Messages - tfw

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Quick update. I just hit level 22, build looks like this:
https://underrail.info/build/?HgUNAwUMAwXCoHoAAAAAwqBgKQB5VXJLL2MAAAAATABUARcOJBY1MyZLOgIxHsKFwrXCpD7CreKkjgXip74K378

I'm currently at the beginning of Expedition. Build feels good, just need to make sure to use napalm grenades, bear traps, etc.. I probably should have taken Ambush earlier, as it makes the build feel much stronger, especially with the amount of napalm I've been throwing around. I'm just not sure what I'd delay taking to get it. Kneecap shot hasn't felt necessary, which is why I've put off taking it. Bear traps basically accomplish the same thing, but do a better job at it. Still using Wyatt's .44 and the AFW. Should probably get around to crafting some weapons, but I'm pretty lazy and they've been enough for now.

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Yeah I had a sneaking suspicion that I was over investing in throwing and traps. I was originally going to make the post much longer to explain some of my choices and throwing/traps just boiled down to "I'm pretty sure these points should be put elsewhere, I'm just not sure where." I'm just realizing now that the healing from doctor isn't only applied to bandages, I guess I can't read.

As for going for Versatility, I'm not sure I see the point in it? I don't know if I'm just missing something but even while getting my dex to 15+2, maxing melee, and dropping my per down to 11 I'd still get more effective guns from just maxing guns (202 effective w/ vers, 255 w/o).

Anyways here's a revised build. Chem pistols sound interesting, but I'll have to think about if I want to use them or not, so it still has Gunslinger. Didn't bother with sorting out feat order.
https://underrail.info/build/?HgUPAwUKAwXCoHoAAAAAwqBgKQB5VXJLL2MAAAAAAADCoCQOJgEeFjUCM0vChToxPhfCpMK14qSOBeKnvgrfvw

Thanks for the advice.

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https://underrail.info/build/?HgUJBQcMAwXCoMKgAAAAAMKgUzcAwqBwwpdoAMKCAAAAAAAABQEXJiQWNTM-SzoCHlDChUDCtcKkwq3ipI4F4qe-Ct-_

The plan is to go a Sniper/Pistol hybrid to get some big crits while using plenty of grenades and traps. Usually I go dodge/evasion though I've heard they are pretty useless on Dominating. I'm unsure about what Sniper I'm going to use. I'm thinking of using a harbinger, grabbing the AFW, then crafting a better harbinger later on. I plan on using the .44 Magnum from Wyatt as my pistol of choice. I'd like to avoid using psi, but if psi is too good to pass up on Dominating then I wouldn't mind incorporating it into the build. That's pretty much it, thanks for any suggestions/recommendations.

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