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Builds / Weapon for a psi build
« on: July 25, 2020, 10:52:36 am »
Im building a methatermics psionic (mostly for aoe and crowd control) and i need to choose a weapon that complement it. But i cant decide! Every single weapon come with some major downside attached. I also will rather avoid playing with stealth- therefore i value initiative a lot.
Core stats- Willpower 8, Inteligence 6 or 7
Weapon choices im consdering-
Shotgun:
+Great damage
+Not stat demanding
-Character will have terrible initiative.
-Close range
-High ap cost to fire- not very flexable
Assault rifle:
+Versatile weapon
++Very low single fire ap cost- considering the amount of damage it does.
+Good damage
-Character will have terrible initiative.
Firearm pistol:
+Versatile weapon
++Character will have amazing initiative
+Low ap cost
--Very stat demanding- both high DEX and PER
--Poor damage
-Requires special attacks damage modifiers and stunned targets with oppurtunist/execute to get most potential out of it. My only "stun" will be cryostasis.
Knife:
+High crit chance
+Bleeding
+Character will have great initiative
++Not stat demanding at all- all you need is some dex
++Very low ap cost
-Melee range
-Less effective against armored targets and robots
-Knife perks all focus on you continusly hitting target with melee attacks- to stack up debuffs on it or getting multiple buffs on you for max damage. This is not what this character will be doing, at least not often.
Hammer:
+High damage
+Effective against armor and robots
++Not stat demanding at all- all you need is some str
-Melee range
-High ap cost to fire- not very flexiable
-Character will have terrible initiative.
-Weapon gets a lot better with very high str values- this character will not be focusing soley on strength.
-Some melee perks require dex- which i will not have.
Core stats- Willpower 8, Inteligence 6 or 7
Weapon choices im consdering-
Shotgun:
+Great damage
+Not stat demanding
-Character will have terrible initiative.
-Close range
-High ap cost to fire- not very flexable
Assault rifle:
+Versatile weapon
++Very low single fire ap cost- considering the amount of damage it does.
+Good damage
-Character will have terrible initiative.
Firearm pistol:
+Versatile weapon
++Character will have amazing initiative
+Low ap cost
--Very stat demanding- both high DEX and PER
--Poor damage
-Requires special attacks damage modifiers and stunned targets with oppurtunist/execute to get most potential out of it. My only "stun" will be cryostasis.
Knife:
+High crit chance
+Bleeding
+Character will have great initiative
++Not stat demanding at all- all you need is some dex
++Very low ap cost
-Melee range
-Less effective against armored targets and robots
-Knife perks all focus on you continusly hitting target with melee attacks- to stack up debuffs on it or getting multiple buffs on you for max damage. This is not what this character will be doing, at least not often.
Hammer:
+High damage
+Effective against armor and robots
++Not stat demanding at all- all you need is some str
-Melee range
-High ap cost to fire- not very flexiable
-Character will have terrible initiative.
-Weapon gets a lot better with very high str values- this character will not be focusing soley on strength.
-Some melee perks require dex- which i will not have.