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Messages - johndxd

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1
Bugs / Re: Mutant questline bugs (+extra black sea bug)
« on: September 29, 2023, 08:06:49 pm »
Additionally while typing this post i noticed that after leaving the basement area in Kirril's lab (after i killed all the robots and activated the console), every single trapdoor was double (see attached pics)

2
Bugs / Mutant questline bugs (+extra black sea bug)
« on: September 29, 2023, 08:03:08 pm »
In the mutant questline:

The small sentry bots in Kirril's lab use stingball grenades instead of flashbangs. This is not a bug, however they do not drop stingball grenades and instead they drop flashbangs on death if they havent used their stingball grenades yet.

Killing Kharon on the docks after he takes you to the black sea mutant island, softlocks the game. Wesley and Doctor M repeat their dialogue and the game never ends requiring a reload

BONUS:

If you play as Aegis throughout the entire black sea questline, and have no casualties at all throughout the DLC (achieved by being a very high level character (basically killing all the natives efficiently) AND pickpocketing the technicians walkie-talkie to prevent the death of the arch island keep aegis guards) causes aegis to leave but leave behind the 3 jet skiers that orbit the island. They keep their consistent patrol route even though aegis has left the expedition already.

3
Bugs / crash when alt tabbing
« on: February 10, 2022, 05:19:20 pm »
if you alt tab while the game is loading and alt tab back when the main menu music starts playing the game crashes

4
Bugs / minor hecate bug
« on: December 27, 2021, 10:55:02 am »
if you save while in the top floor of hecate research outpost, it will correctly be displayed in the save file as "hecate research outpost.
however if you save in the bottom floor (the place with all the spiders) it will appear as if its core city

5
Bugs / impassable tiles in random encounter
« on: August 21, 2021, 02:43:59 pm »
the tile im trying to walk towards here + the 3 others (the like cage on the ground (?)) are impassable. its like there is an invisible wall. i think this is because there are some jetskis that i killed long ago on that exact spot and now its making it buggy. the captain could attack me from his spot but he couldnt move

6
Bugs / ferryman bug
« on: August 17, 2021, 08:46:20 pm »
whenever the ferryman comes to ceto (i met him there as a pirate for the first time and havent tested in other locations) he just says "im moving out kid" even when he has just arrived

7
Bugs / Re: cruzer bug
« on: August 17, 2021, 06:46:12 pm »
thing is ive done none of that. i returned to the black sea after a long time and i hadnt done anything

8
Bugs / cruzer bug
« on: August 09, 2021, 05:01:47 pm »
i havent done any raid (nor have i killed all of aegis if that makes a difference) and cruzer says im worthy to speak to despite not having done anything.

9
Bugs / unopenable container in random encounter
« on: August 09, 2021, 04:09:50 pm »
this freezer here is not possible to open. its a random encounter not a pirate raid (freelooters vs cargoship)

10
Bugs / Re: Report spelling/grammar errors
« on: July 13, 2021, 05:19:39 pm »
foremedicator has a typo in "barter"

11
Bugs / dudes house fire bug
« on: July 12, 2021, 06:21:52 pm »
you get the new campfire buff here in dudes house even without the campfire being lit

12
Bugs / junkyard collision bug
« on: July 10, 2021, 03:13:04 pm »
in this specific tile there can be more than 1 enemy and they get stuck on each other

13
Bugs / Re: Report spelling/grammar errors
« on: July 10, 2021, 02:38:40 pm »
there should be a "?" at the end here instead of a "."

14
Suggestions / tichrome and super steel gear naturally spawning
« on: June 30, 2021, 04:46:28 pm »
after the beast dies enemies should start spawning with super steel weapons/armor and before you kill it they could spawn with tichrome gear. these items could also spawn in merchant shops before and after the beast (could be a rarer shop item too).

also i havent checked it yet but the plasma beam should be able to hurt the beast (ezra mentions that plasma could possibly heat up enough to hurt it but plasma guns wont because they are designed to burn at lower temperatures)

15
Suggestions / Re: load times and area transitions
« on: June 29, 2021, 07:02:46 pm »
the junkyard rift to the stores is also an unnecessary transition

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