Thanks for the feedback all!
If you don't have much time I would recommend playing on normal to start. Build is all over the place, don't mix sledge hammer and AR on your first build, take only AR and support / tank feats. There are plenty of builds around there in this forum you can template from.
In my head, I was thinking that I needed some amount of melee capability for enemies who were really good at sticking on me. I know some games make it so larger ranged weapons, like sniper rifles obviously but sometimes large machine guns too, were really bad at close range, but it sounds like that's not an issue here. What I'm gathering is that I really don't even need to invest in melee skill points, let alone feats.
So nobody gonna tell him that investing in dodge and evasion is meaningless because he'll have high armor penalty? Oh, nevermind, I did.
I don't think that is true. On normal, dodge and evasion can work even with 60% tac vest and take off a bit pressure (it's not like OP is pressed for skill points). For a new player, why not? Also adds the potential to wear a 10% armor penalty vest and be a bit more mobile, so OP could experiment what suits them better. With the investment in melee I'd probably also go for AGI 6 and take Sprint. I don't think OP needs a completely min-maxed build
I appreciate both of these lines of thought. I wasn't sure if having no dodge/evasion would absolutely screw me early game before I could get good armor. I'll probably try dumping my AGI completely for more CON to get some better tank/support feats. DerivativeZero is right though, I'm not terribly concerned about min maxing, so long as I'm not so far off the mark that I can actually complete the game.
Adding psi can be helpful, but build complicate your plan if you don't want to investigate too much. Not mandatory for tin can AR tho.
I am curious, are psi abilities worth it when trying to make a tank character? Doesn't it reduce your HP by 20%?
Thanks for the suggestions and feedback all,
KardFett