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Messages - JBrown247

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1
Bugs / Re: Game won't start on Windows 10
« on: August 26, 2020, 02:42:03 am »
I think it was because of MSI Afterburner if anyone else runs into this same problem. I think MSI Afterburner was interfering with XNA

2
Bugs / Re: Game won't start on Windows 10
« on: August 25, 2020, 02:56:29 pm »
It wasn't because that is one of the first things I checked (forgot to mention), but I uninstalled and reinstalled last night for the 3rd time, and now the game works. Seems a little crazy, but I think I am ready to go! :D

3
Bugs / Game won't start on Windows 10
« on: August 24, 2020, 11:29:44 pm »
I have tried all the fixes I could find. Reinstalled XNA 10 times. Checked the .NET Framework. I have reinstalled twice, verified the install, and tried with the experimental as well as the normal. It still won't work. PLEASE HELP ME!! Here is my crash log:

Game Version: 1.1.2.3
Error: System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Viewport()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at cas.b()
   at a28.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bt9.a(String[] A_0)

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