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Builds / Re: SMG Spec Ops
« on: September 17, 2020, 07:11:15 pm »
After lurking for a while I was planning to start a new thread, but seeing this one today I think there shoudn't be another SMG thread posted right after this so here it goes:
https://underrail.info/build/?HgMQCgMGAwVQPADCoADCoABdKABQZGRfa2QAAABGAAAAT8KDJzBhNxbCo0krwoc7JA8ZwrNHJuKktgLipZ4F4qeqA-K1rgXfvw
Is this build viable on dominating?
The main idea is maximizing the chance to evade ranged attacks using a combination of high Evasion skill, cave ear caltrops, the debuff from Suppressive Fire and maybe Precognition. Instead of taking Dodge, I rely on traps and movement debuffs (caltrops & suppressive fire) to avoid melee enemies. The feat order looks pretty bad but I couldn't come up with any better since there are so many feats that are best taken early - any suggestions/feedback on this would be appreciated.
https://underrail.info/build/?HgMQCgMGAwVQPADCoADCoABdKABQZGRfa2QAAABGAAAAT8KDJzBhNxbCo0krwoc7JA8ZwrNHJuKktgLipZ4F4qeqA-K1rgXfvw
Is this build viable on dominating?
The main idea is maximizing the chance to evade ranged attacks using a combination of high Evasion skill, cave ear caltrops, the debuff from Suppressive Fire and maybe Precognition. Instead of taking Dodge, I rely on traps and movement debuffs (caltrops & suppressive fire) to avoid melee enemies. The feat order looks pretty bad but I couldn't come up with any better since there are so many feats that are best taken early - any suggestions/feedback on this would be appreciated.