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General / Diagonal movement calculations
« on: September 26, 2020, 04:36:36 pm »
Really nerdy question, I apologize, but I can't tell for sure how a game calculates a diagonal distance and can't seem to find info about it on the wiki.
(I hope that is understandable) Say I start at X, and during combat I move to Y. Is that move 1 tile, root 2 tiles, or 2 tiles? Is this consistent between all calculations involving distance like accuracy and explosion radius?
[] | [] | Y |
[] | X | [] |
[] | [] | [] |
(I hope that is understandable) Say I start at X, and during combat I move to Y. Is that move 1 tile, root 2 tiles, or 2 tiles? Is this consistent between all calculations involving distance like accuracy and explosion radius?