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Messages - TheDude8D

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Builds / Re: Difficulty Deciding on Build
« on: December 15, 2020, 07:44:32 pm »
Thanks Gortsby, I feel much better about my build after reading that! I'm planning on multiple playthrough on hard and dominating after this first normal run. I have OCD that revolves a lot around checking behaviors and optimization obsessions so games like this are my poison/crack haha! Helpful people like you in forums really help me enjoy the game when the mind goblins flare up as they have been recently for me.

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Builds / Re: Difficulty Deciding on Build
« on: December 15, 2020, 05:56:46 pm »
I'm playing a psi build right now and at core city, but I have realized metathermics is subpar without the feat investment and I'm like 50 points in. Other than that I'm using tranquility with thought control and psychokinesis; which have been utterly wrecking. Grenades have replaced metathermics and with plasma grenades thrown whilst having the grenadier perk, meta seems less useful. I'm thinking about starting over to reinvest those meta points into TM, but I also might see if I can make a 70 metathermic investment worth it. That would give Destabilization 100% health damage, but I'm also wanting to invest into TM and having all that extra cost is not attractive.. any advice? I'm willing to restart, switch to different schools etc, I'm mainly looking for recommendations for good psi school synergies.

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Builds / Difficulty Deciding on Build
« on: December 10, 2020, 11:17:46 pm »
Hey, I've started a few builds and made it to junkyard and am still undecided on what I want to run for a first playthrough. I'm stuck between pure psi build or an AR build. I don't want any spoilers so which one of these do you think will let me experience the most of the game? The psi seems more fun in psi skill mechanics interacting and AR seems more fun in the number go big stat crafting game. I'm a fan of both so I was wanting some feedback.

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Builds / First Time Playing - Any tips on Building Pure Psi?
« on: December 05, 2020, 12:18:50 am »
Hey, started a couple times and remade the character and I've settled on a pure psi build with maybe some throwing mixed in later. I originally went 6 dex but have switched to the 6 agility purely for the movement and sprint ability plus the added bonus of sneaking so I can get access to forbidden doors and rooms easier. Dex really didn't do much at 6 other than help out my lockpicking a little, some initiative (I could actually go before the rathounds lol) and maybe give me access to grenadier, but I thought it would be a waste. Any thoughts on this lil' level 2 build so far in terms of starting stats etc.?

Oh and btw, I'm planning mainly on boosting will, but will put a point or two into Con just to make things a little easier. I'm playing on normal and oddity for the first go. Also maybe to 12 Int if I need the slot, but I don't know if I will or not so I'll leave that for later levels.

First time playing so please no spoilers like, "Oh well this area/event needs this skill level so you want to take that" although some advice on soft caps is okay as it bothers me when things don't let you know stuff about diminishing returns on damage or other things related. Thanks!

https://underrail.info/build/?AgMEBgQDCgoAAAAAAAAKFBQUAA8AAA8AABQUAAAAFCsoOT_fvw

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