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Messages - Skizmark

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1
Bugs / Re: Crash report
« on: March 07, 2021, 07:51:54 pm »
the saves that got corrupted were just autosaves so when I tried to get back to where I was they got deleted but its no big deal I'm pretty much back at where I was before, thanks though.  I was mostly wondering on the cause of the crash and if I have any way to try and prevent it in the future.

2
Bugs / Crash report
« on: March 07, 2021, 07:55:59 am »
Game Version: 1.1.3.1
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at cs.a()
   at cs.e4(TimeSpan A_0, TimeSpan A_1)
   at dem.h(TimeSpan A_0, TimeSpan A_1)
   at hy.a(TimeSpan A_0, TimeSpan A_1)
   at cnc.a(eky A_0)
   at eih.dm(eky A_0)
   at ct.dm(eky A_0)
   at au2.a(eky A_0)
   at a4d.Update(GameTime gameTime)
   at d4e.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bwg.a(String[] A_0)



my save corrupted and then when I moved south my game started crashing on transition, any idea how to fix this?

Pages: [1]