Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Amannamedsquid

Pages: [1] 2 3 4
1
General / Make an Antagonist
« on: December 30, 2023, 06:55:30 pm »
I made a post a few years ago called "Make a monster" where I asked fellow Underrail enthusiasts what kinds of critters/enemies they would like to see in Infusion or whatever comes after that. Well this time, I'm going to ask you all this: What kind of Big Bad Evil Boss or Main/Major Antagonist would you like to see?

Will any of it be implemented in Infusion or whatever else comes next? I have no flip-flapping clue. But I figured that this makes for a fun little exercise in creativity while we wait.

So I ask again, what would you like to see?

2
Suggestions / Showdown with Mordre
« on: December 07, 2023, 06:43:02 am »
Would be cool to have Mordre ambush you at some point as a random encounter if he survives Lenox's quest. Either via breaking into your house in Core City like Aran does or just waiting for you out in lower or upper underrail.

3
Truth is, we just don't have enough information to speculate further until Styg reveals more, which could be awhile. I hate it too but that's just the way it is for the moment.

4
Also, Hank Wardell=Godman is a little bit of a stretch.

5
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 11, 2023, 07:44:58 pm »
It's a 40 50 AP single fire, AoE weapon which does 100-129 base electric and 100-129 base energy damage per shot to an area
It's also the only unique weapon that you have to put together yourself, meaning that depending on the quality of the components you use to assemble it, it may perform better or worse than the example you gave or the one that the wiki gives.

6
General / Re: Lore / references question
« on: November 11, 2023, 07:34:19 pm »
Any zombie apocalypse scenario?
I'm not so sure if it's zombies because it probably would have mentioned walking corpses or the living dead rather than ravenous beasts, which in itself is pretty vague. My money is on Metro:2033.

7
General / Re: (Underrail: Heavy Duty) I think I lost the gunslinger
« on: November 08, 2023, 09:05:34 pm »
I recall someone else mentioning that Gunslinger has a tendency to vanish if you set him to wait and then go to a different tile without him. Not sure about the specifics.

8
Guess it's back to the ol' pen and paper then.

9
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 02, 2023, 11:14:55 pm »
Any advice for a character build that can use the new weapons well? Mostly wondering about Str requirements, and how much I should train in side weapons. Any need for Guns for feats?
From what little I've seen so far, strength and perception are essential for getting the most out of LMGs and miniguns. Especially strength for miniguns. And both draw from the brand new "Heavy Guns" skill. Grenade launchers benefit from a high guns skill and only require a moderate strength investment (about the same as assault rifles).

The heavy guns skill and guns skill both seem to piggyback off of each other quite nicely so you don't necessarily have to pick one and disregard the other if you don't want to.

For side weapons; sledgehammers, assault rifles, and/or grenade launchers seem to pair very well with heavy weapons.

As for new feats, only grenade launcher feats require any real investment in the guns skill. Several existing feats such as "Concentrated fire"  have been reworked to accomodate heavy weapons and their skill requirements have been reworked as well.

Personally, I'd go for a tanky "tin can" type build. I can't really get much more specific than that because the character builder (as of writing this) hasn't yet been updated for Heavy Duty. 

10
Builds / Re: General Build Guide for Heavy Duty DLC (Minor Spoilers)
« on: November 01, 2023, 11:42:53 am »
Commandos on the same level as carnifex? That's absolutely nuts. Gonna have so much fun getting turned to swiss cheese, vaporized and/or fragged to oblivion.

11
General / Re: Hidden Rathound cave in the Black sea?
« on: October 05, 2023, 09:07:35 pm »
Well, that explains a lot.

12
General / Re: Heavy Duty speculation
« on: October 05, 2023, 03:07:50 am »
Anybody else see the high tech soldiers with the armor and the robo-dog?  I wonder who they are and what their deal is...

13
General / Hidden Rathound cave in the Black sea?
« on: October 05, 2023, 02:23:58 am »
Does anybody recall a hidden rathound cave somewhere in the black sea? I remember there being some nice-ish loot and around 3-5 Ancient Rathounds inside. I also remember that you need a perception check to find it. I've looked for it myself but I can't seem to find it again. I may just be getting hit hard by the Mandela effect.

TL;DR: Does it exist, or am I just derailed?

14
General / Re: Heavy weapons and modular armor
« on: October 05, 2023, 01:56:34 am »
Well, regarding heavy weapons, your wish has been granted.

15
Suggestions / Re: Random Encounters During Fast Travel
« on: October 05, 2023, 01:51:01 am »
Or maybe while rift walking, something from the "other side" stops you to ask if you have a moment to "talk" about our lord and savior "Ht'uimg'aeng'ytagyeh".

Pages: [1] 2 3 4