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« on: April 30, 2022, 03:38:18 pm »
Seems that it's now impossible to figure out at the start whether you got a Coral playthrough or a Booth playthrough. I just started a new playthrough yesterday, first thing I did was check the SGS docks for Coral, intending to restart if she was there and keep restarting until she wasn't. She wasn't there, and also wasn't in the cantina or anywhere else in SGS (yes, I looked, did I mention I hate Coral). Then, a few hours later, I go to the docks to head off to Junkyard, and there is fucking Coral.
I mean look, I get it. An NPC with hidden effects is the kind of trolling of players that gives this game some flavor. Having that NPC be mutually exclusive with an NPC that provides clear benefits, Booth, is less cool, but still OK as long as you can tell at the start of a playthrough which one you got. I'm pretty sure that is how it used to work, since in every prior playthrough since Coral was added I got Booth as long as Coral wasn't at the SGS docks at the start. But now, being able to get several hours in to a playthrough where it looks like you got Booth, and then Coral pops up, is really annoying.
So maybe go back to her always being at the SGS docks at the start if you got her. Or have the player get an email at the start of the game about her vs. Booth, or something.