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1
Builds / Re: Is my build dominating viable?
« on: August 04, 2021, 12:10:06 pm »
Ok I came up with this:
v4: https://underrail.info/build/?HgQFCgMQAwXCoEwAAAAAUExfAAB3wpRTX2gAAADCoAAAVBk5wrAewpYmR8KYSyvCh8KIMcKFYcK1wqbCpOKxoAXis6wF4rewBd-_
Can someone tell me if gun nut is worth losing 2 per points? cause vindicator already has a high max dmg. So I think if there is a build that benefits from it the most, then it should be a shotgun build, but idk.
Thanks for the response!

2
Builds / Re: Is my build dominating viable?
« on: August 01, 2021, 10:06:36 am »
I thought about using bbq in early game until i get rathound king suit to get the vindicator 5 str requirement with saving 1 point to put in per.
I also thought that by leveling perception and guns to max every level I won't really need leading shot but idk.
I think I will lower per by 2 to get the 5 dex along with leading shot, and get those feats that you mention. ( I was thinking that leading shot was a special attack lol)
With the googles, recklessness, focus stim, and chips i should have a ~50% crit chance (without including pellet mayhem) which is I think good for shotguns, cause on average i will have half the pellets critically hit.
Was also thinking about dropping str to 3 and get 1 more points in per cause i can get to 5 str with bbq and rathound regalia, but idk if carrying and constantly using food is worth a single per point.
v3:
https://underrail.info/build/?HgQFCgMOAwfCoGkAAAAAakxfAABowoJTV1oAAADCoAAAVBk5wrAewpbCj0fCmMKQK8KHKDHChWHCtXnCpuKiowXisqYK378
Thanks for the response!


4
Builds / Re: Is my build dominating viable?
« on: July 31, 2021, 05:57:12 pm »
1.I agree that dodge and evasion are kinda bad and unreliable, but I guess it's really hard to balance something like that between it being completely op or total waste of points. Even though i spend points on evasion every level i still got hit quite a lot. I believe hit chance might be something between 30-40%.
2. I got skinner to get better evasion bonuses form siphoner leather armor but idk if it helped all that much, but I believe that shotgun builds are the best builds to include gun nut, mainly because their max dmg range is already quite big, especially on short vindicator I was using (58-235). If its about grenadier, short vindicator (55 degree spread) acts quite well as aoe attack with hopper shot (20 pellets), i regularly get triple kills on rathounds groups.
3. I agree that my build kinda lacks on crafting, but didn't really felt it on normal, got enough to craft jumping bean (+25% to evasion and dodge) but low dex made it a chore to fish for ingredients. Will probably pump crafting and throwing as you said.
4. With 10 agility, specced paranoia initiative, and root soda (+5) I have 33 initiative so i think its enough to act first 99% of the time, but crafting some stealth leather armor and getting cloaking device might be a good choice. Even with evasion being poop i still evade something so shields feel like they are ~40% more durable and overall better on this build.
I also always carry a pistol cause crippling strike (-2 strength) makes my hitchance drop to 10%, but then i can use hopper shot and have 20 shots trying to hit which results in ~88% chance to at least hit 1 shot, so i guess it's not required, but recommended. I will probably start carrying a hornet around for those snipers that i can't run up to.

Thanks for the response!

5
Builds / Is my build dominating viable?
« on: July 31, 2021, 04:31:16 pm »
Ok, so I started playing underrail with a psi build, because everyone recommended it, but after level 12 or so it got boring.
Thinking I got a good grasp of pve in this game i decided to make my own build, on normal.
It's a TF2 scout inspired build and it totally shreds normal mode, so much that i stopped playing it cause it was so boring.
I even killed every arena enemy within 1 turn (even the last guy).
Right now I'm in a limbo of starting new characters, playing them for ~6 hours and then restarting.
I thought if my build is so op on normal, it would be at least viable on dominating, but im not sure. Or maybe the hard stuff is right next to me (rn I'm in core city after doing foundry questline) and just should carry on, idk.
Here's the build. (Feats are not in order)
https://underrail.info/build/?FwUDCgMOAwd9AAAAPH0AUGMAAGh7Dx9aAB4ANwAAP1MrKSQ5QcKHGSjCj0fCsB5d4qG4A-KiowXfvw


It was also done on the legacy version, 1.1.1.6 if i recall correctly, cause i was afraid of the psi nerf would make my first build ass, and later forgot about switching back to newest version when starting this build.

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