Nerf W2C: Have it do 90% base damage and only bypass 35%-50% of armor.
While I agree that W2C might be OP, I think special ammo in general needs a major rebalancing. Certain ammo such as acid and shock bullets feel too situational.
An mp-boosting food: +5-10 mp, maybe a candy bar
I find this a little too OP. 35-40 mp is the absolute minimum to abuse LoS from my experience.
I know we already have jumping bean, but it must be used in combat and have to be maintained every four turns.
For your house, add the option to install a safe and give you the key.
I also want an option to have a pet in your house. My house feels incomplete without a crawler.
It might be also interesting if it were possible to pacify a unique critter (such as Black Crawler, Jookhela, and Fastso) and take it to your home.
Reduce the AP-cost reduction of the doctor's pouch from 75% to 50%; the ability to take a bunch of drugs for 2 AP each is frankly broken.
In that case, doctor feat should reduce ap cost of drugs by additional 15-25%. Even a tank build has difficulty finding a good reason to learn the feat imo.
Would it be too much trouble to add an overcoat sprite for greater siphoner leather at least?
I second this. I was wondering why it doesn't have a unique sprite though all the other expedition leather armors do.
Apart from what is already mentioned, I have some suggestions:
Carnifex should use a meta equipment. For example, he should use an infused sea wyrm leather armor against melee user.
He should also have a special feat that reduces his armor penalty by 100%, and all his equipment should be disintegrated when he gets killed to avoid looting.
I think his true power comes from his investigation skill.
Katya's corrosive acid should be moved to Quinton or Octavia (as a special merchandise ofc) and available only in late game.
Having to join pirate feels too limiting from role-play point of view, and the acid feels too op if it is available as early as level 10.
Add an option to persuade Captain Herve to forget about the missing train on the condition that the player/SGS personally donates to Rail Crossing.
I often do not want to be involved in the whole questline as part of role-play but that reduces too much potential oddity xp (even though I know you can reach level 30 on dominating oddity without ever doing a single FD/Protectorate quest).
I want a better use of loads of guns and bullets and health hypos I looted other than selling them for pennies.
It should be impossible for Plasma Beam to crit.
Adding cool-down might be another option, but we already have LoC neural overload, Pyrokinesis, and Cryokinetic Orb as crittable AOE with cool-down, and I guess a variety would not hurt.