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Messages - just-a-random

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Builds / Re: The Naked Puncher - wear nothing, punch everything!
« on: September 30, 2023, 02:13:17 pm »
You say you've played on normal and while that's ok for dominating maybe changing 2 things will be necessary:

1) In 10+ dominating full runs i've only ever reapaired the head slot 3 times, same for foot slot, so even without keeping track of it, so it can be added to the build.
   -Head: Unprojector 10% more damage but no critical hits, not an issue for this build it seems.
   -Foot: tabis, extra evasion, dodge and -1 action point on melee (this last one doesn't matter at 16+ dex but before that it does matter. As for the material there is several good choices. infused rathound for faster dirty kick, infused cave hopper for sprint cooldown, infused sea wyrm for flat unarmed damage increase. other infused give inmunity to slows or acid puddles.

2) Psi-less. You mention problems dealing with armored enemies due to action points limitation and cooldown of expose weakness, and temporal manipulation deals with both, having an addrenaile like skill for 2/3 turns and 2 ways to deal with cooldowns, stasis, waiting 2 turns inmune to damage for the cooldowns to come back, and just reducing 1 turn the cooldown. And the main damaging skill does energy damage which is good for armored enemies. Also it seems the build doesn't lack the 70 points needed for all of this.

This is not a critique of your build or gameplay stile, I'm just making a note so when i try something like this in dominating i remember.

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Just finished the game with this build, you can kill the 4 nagas without investing in traps, just go to the glass room, if you can turn on the turrets to deal a bit of extra damage, then throw an explosive close to the entrance, and EMP MK3 them. from then on deal damage, go to the oposite end of the room behind a pillar, take potshots until they are close, and sprint towards the oposite pillar for cover, then, depending on if the mk3 are out of cooldown, either atack them or run towards the ruined room with the shelf, then repeat until it's done. plasma granades help for low psi moments. 
Other than that and the 2 last fights of Deep Caverns everything gets melted in 1 or 2 turns, great build.


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General / Is it possible to give Tanner what he wants?
« on: July 01, 2022, 02:50:57 pm »
End game spoilers ahead

If i were to export a character who had the cube, would I be able to give it to Tanner at any point? Or is it simply not an option?

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General / Can Edgar and his hunters not be so stupid?
« on: September 04, 2021, 08:36:53 am »
I'm in the fight against the rathound king as a poor lvl 14 hammerer, and these dumbases keep wasting the first turn killing a stupid alpha rathound, not even looking at the ancient rathound or the king. Why are they so f-ing stupid?.
Also, any tips on how to do this while being melee? i have tried to isolate him ouside of the room bu i can't dps him down even with the 2 extra turns dirty kick gives.

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Builds / Re: Help with chemical pistol build
« on: August 31, 2021, 05:55:42 pm »

10per to actually hit anything, and detect stealthed enemies

-If you either have perception=8 or Versatility, you will have mediocre hit chance. You can have 95% cth against slow bricks or enemies up close, but against enemies at range, or e.g. Dogs, prepare for 60% hit chance. Cooked Shot can help as it is AOE, so does not care about target evasion.



Isn't precision determined by guns skill? versatility gives when all is maxed and fully specialiced 280 efective, why wouldn't this be enough to hit enemies? are they that evasive?

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Builds / Re: Help with chemical pistol build
« on: August 31, 2021, 02:32:17 pm »
i forgot to add it, but what stat distribution should i aim for? i get that DEX should go to 16 at the end but what about PER and INT?

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Builds / Help with chemical pistol build
« on: August 31, 2021, 01:59:21 pm »
I intend to play a chemical pistol build but i have a few doubts about how chem pistols work
1 does the damage scale with guns or chemistry?
2 do all pistol feats afect chem pistols?
3 which are the most important feats?
4 should i focus on critical damage?
5 after acid which kind of damage is most efective?

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