Are you playing on DOM?
If you are, I would consider rerolling since you are pretty early in the game. Here's why:
- Because of enhanced psi costs, flatly using psi as your main attack is pretty difficult at this phase. The most sustainable way to kill high priority targets at this point in the game is chem/throwing, so you can make molis/nades and kite packs into nuking them. That 10 tailoring you have is specifically for making molotovs. Right now you won't have this option for another 3 levels or so, which will make the quests after finding newton pretty painful.
- Your subterfuge skills are too low to get the equipment and money you're going to need to sustain your build, even with jackknife. In four levels you're going to be expected to do Depot A, which has a recommended Lockpicking 43(with jacknife) and hacking 60 (for turrets). No spoilers, but not having these there will mean you are going to have a bad time as a stealth character.
Good news is you haven't sunk a lot of time so I would outright reroll or you will probably get stuck. Your level 4 should look something like this:
Level 4
Str: 3
Dex: 11
Agi: 8 (9)
Con: 3
Perception: 3
Will: 5
Int: 8
Melee: 30
Throwing: 30Stealth: 30
Hacking 15
Lockpicking 30Traps 15
Mechanics 15
Chemistry 23Electronics 15
Tailoring 8(10)
Psychokinesis 0
Temporal Manipulation 0
Mercantile 30 (40)
Perks:
Versatility
Opportunist
Psi Empathy
Recklessness
Grenadier
Also, the broken links on that build page can be fixed by removing the " .tm " from the link. Here is the build you wanted to play:
https://underrail.info/build/?HgMQCAMDBQgAMgDCmR4Af1ErAEx4eENbCADChABGAABwTzEmKzAGKlwSS8KHAMKFTj7CsyknGt-_That being said here's your major changes to your level 4 build and why I did them:
- Versatility replacing expertise: Instead of going for what are fundamentally low base damage differences from the early game, it is much better to be able to have access to using different weapon types in the early/mid game. There are going to be several times where you dont have the right gear for the job, so those armor piercing bullets and shock bolts might be the only tools you have to deal with that sentry bot you found. (just an example) Specializing into versatility is also very, very strong late game for a hybrid build.
- Grenadier/Throwing replacing QT/Traps: Traps are awesome and you'll have time to ramp them up later in the game, but for now rushing Chemistry to 69 and throwing to 30 will give you strong grenades usable every 2 turns. This will get you through countless 'pack' encounters before you get other options.
- Psi school points are gone and redistributed: The build you were using for psi was made back before psi was nerfed. Now the AP on psi skills is very high until feats are taken and your base AP is boosted through other means. This makes them a bad early game investment since they are not cost effective, YET, unless you stacked WIL and decided you wanted to try to make them do more damage. That being said, tele punch is still a good stun, and temporal distortion does true damage against high armor targets if you don't have damage types that penetrate them available. They're not bad skills to have, but their damage stays the same until you put FIFTY points in the school. See here: https://www.stygiansoftware.com/wiki/index.php?title=Telekinetic_Punch
So I think you can still have your build, you just have to keep the new conditions of psi in mind. I think you could afford to even not take psi at all until much later (post level 12) and still have a fun bomber/trapper/stabber build. The major checkpoints you're going to want are for Depot A, which is where most builds get clever or get filtered. On this build you'll want these
by level 8:
Throwing 30
Trap 50
Melee MAX
Stealth 50
Lockpick 50
Hacker 60
Mechanical 20
Electronics 35
Chem 69
Everything else is a quality of life choice, but these stat blocks will let you do real damage and good hit %'s, sneak past things, break the locks and hack the things you need to, make repair kits, and make the bombs and traps you'll need to survive.
Electronics is higher right now because you will want to make EMP grenades. I bet a lot of this is up to debate, but I wish I'd known this back when I started slamming my head against DOMINATING, so I hope this helps.
Best of luck!
P.S. - with this you can just blow the beetles up. If you thought fighting the two outside was bad....