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Builds / Re: Ultimate hammer guide
« on: August 09, 2022, 12:00:02 pm »
Hi,
I started a new melee oriented character and I wanted to try a hammerer. I used the Hammer Wizard doc as my blueprint but it seems that I'm starting to hit a bit of a roadblock and it may be because of my tactics.
Main differences of my build: I decided to take Biology and Intimidation because I wanted to craft my own drugs instead of buying them and for the early YELL perk. Aside from that I'm also levelling both Hacking and Lockpicking, although I regret the latter.
Currently I'm level 7: perks that I took, corporeal spatio projection, expose weakness, dirty kick. Fast metabolism and Conditioning from the start. Psy Empathy from the start for the force punch.
Gear: I got an electric hammer from the GMS compound and Antithermic, Insulated, Antirifle Overcoat (65% encumberance). The latter is the one that is saving my life in nearly every encounter I do.
Right now I'm stuck in a few fights: GMS compound, the raiders in the bottom cave led by Gerhard Page. I'm overwhelmed by the damage, the best I can do is use molotov cocktails to keep the enemies separated but there are still too many and I die.
Burrowers in the GMS compound. I'm overwhelmed by the DPS, i can't kill 1 in 2 turns and I can't clear my poison fast enough.
3 Raiders north of Junktown: I can stun 2, focus on one but I don't deal enough damage, they heal in between stuns and between critical shot, shock bullets and poison I'm killed. Caltrops, flashbang and molotov are not enough to control their movement.
Syphoners north of Junktown: I can't do enough damage to burn through their healing and I don't have the movement points to run away.
My questions:
1) Do I need to start burning through my morphine and adrenaline drugs? I'm playing on hard but I wanted to hoard as much as I can for Depo A
2) I have 2 options to buy metal armor in Junktown: one is 65% encumberance the other is 98%. I have tried with both and I'm seeing little difference compared to my overcoat.
3) Is biology a good strat? If I'm using morphine, adrenaline and late game drugs in each fight it made sense to pick them up.
4) Do I need to craft my own metal armor? My tailoring is at 0 and I wanted to keep it at 0.
I started a new melee oriented character and I wanted to try a hammerer. I used the Hammer Wizard doc as my blueprint but it seems that I'm starting to hit a bit of a roadblock and it may be because of my tactics.
Main differences of my build: I decided to take Biology and Intimidation because I wanted to craft my own drugs instead of buying them and for the early YELL perk. Aside from that I'm also levelling both Hacking and Lockpicking, although I regret the latter.
Currently I'm level 7: perks that I took, corporeal spatio projection, expose weakness, dirty kick. Fast metabolism and Conditioning from the start. Psy Empathy from the start for the force punch.
Gear: I got an electric hammer from the GMS compound and Antithermic, Insulated, Antirifle Overcoat (65% encumberance). The latter is the one that is saving my life in nearly every encounter I do.
Right now I'm stuck in a few fights: GMS compound, the raiders in the bottom cave led by Gerhard Page. I'm overwhelmed by the damage, the best I can do is use molotov cocktails to keep the enemies separated but there are still too many and I die.
Burrowers in the GMS compound. I'm overwhelmed by the DPS, i can't kill 1 in 2 turns and I can't clear my poison fast enough.
3 Raiders north of Junktown: I can stun 2, focus on one but I don't deal enough damage, they heal in between stuns and between critical shot, shock bullets and poison I'm killed. Caltrops, flashbang and molotov are not enough to control their movement.
Syphoners north of Junktown: I can't do enough damage to burn through their healing and I don't have the movement points to run away.
My questions:
1) Do I need to start burning through my morphine and adrenaline drugs? I'm playing on hard but I wanted to hoard as much as I can for Depo A
2) I have 2 options to buy metal armor in Junktown: one is 65% encumberance the other is 98%. I have tried with both and I'm seeing little difference compared to my overcoat.
3) Is biology a good strat? If I'm using morphine, adrenaline and late game drugs in each fight it made sense to pick them up.
4) Do I need to craft my own metal armor? My tailoring is at 0 and I wanted to keep it at 0.