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Messages - Eidein

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1
Builds / Re: Crafting : Skill Points spreading / Leveling
« on: April 29, 2026, 05:52:09 pm »
Well a quad-super steel plated metal armor with regen vest costs like 13,000 charons which is kind of brutal. On most of my tank builds, I just layer on the Nimble feat w/ 1-plate super steel and regen vest to have 50% -> 35% armor penalty only after Nimble. While importantly, still just barely accounting for proccing Juggernaut properly (yes Nimble works for that; after the Juggernaut check). You can reach that with 202 Mechanics skill if my math isn't terrible, with the mythical, quality 180 plates. You'd need a similarly high Tailoring skill for the 160 qual Regen Vest (193 like on Eidein's doc I think), as well as the ~109 or so into electronics and biology too. Movespeed gives a lot of effective durability too, so I like the boot-spring + lower armor penalty set-up.

But yea, crafting stat requirements at higher levels are really high this update, so I'd probably either go all-in (regardless of INT) or barely invest into them outside of the low-stat breakpoints you can see on the wiki, like 45 BIO (either before or after other boosts, w/e) for Focus Stims recipe is a good example for some criticals boosts. You don't need to go high Intelligence to use crafting, just don't put INT below 4 imho if you're going for higher quality end-game crafts.

For leveling crafting breaking-points, it unfortunately is dramatically different for every weapon-type and build-type both. If you want durability, use Mechanics and Tailoring (and biology ~7-14 for psi beetle carapace on a tac vest). I will sometimes skip electronics entirely for a good while, until level ~9-11 or so. The tasers and energy shields are both strong, but you can also get some low value shields outside of crafting. You can buy and find medium-power grenades without the crafting stats in chemistry. I'd recommend just going Mechanics/Tailoring in the early game if your skill points are really tight. And then later game you can fill in other skills if you have points lying around.

1 Plate super steel isnt doing anything, you can take armour sloping and nimble and use 3 plate super steel and achieve 50% armour penalty whilst actually wearing something that will protect you. 4 int is really terrible now, you wont be crafting endgame stuff until lv30 unironically. 6+ int is what i suggest on most builds now.

2
Builds / Re: Crafting : Skill Points spreading / Leveling
« on: April 29, 2026, 05:49:53 pm »
Well even on 30 lvl with 160 points investment, Jon's special, home's crafting bonus and +2 int drug its 251 effective skill of mechanics. To be able to craft supersteel armor from your doc you need to add another two points of int. Which is quite of investment for majority of tank builds

Lemurian engineering suit also but yeah you would use 160-170 plates as opposed to 180 which you are unlikely to roll 4 of anyways.

3
Builds / Re: Crafting : Skill Points spreading / Leveling
« on: April 25, 2026, 02:44:25 pm »
I made a google doc showcasing a bunch of lategame items and their crafting requirements if you want to take a look and see what you will eventually need.

https://docs.google.com/document/d/1rTiBekaRtgSWevlSqRkH1qWrOb5hD1mybxVH3n4uzbk/edit?usp=sharing

Thanks for info. So the best metal armor now only available for 10 int builds. And shields as well

You can theoretically craft it at 6 int, just at a very very late level.

4
Builds / Re: Crafting : Skill Points spreading / Leveling
« on: April 20, 2026, 07:39:15 pm »
I made a google doc showcasing a bunch of lategame items and their crafting requirements if you want to take a look and see what you will eventually need.

https://docs.google.com/document/d/1rTiBekaRtgSWevlSqRkH1qWrOb5hD1mybxVH3n4uzbk/edit?usp=sharing

5
General / Max mutant sliders completed at lv1
« on: April 18, 2026, 01:00:14 pm »
Definitive proof any build can beat any difficulty.

https://www.youtube.com/playlist?list=PL2PJI51nSvPNZ7bfcF8lEHRi7HL2U1t_8

6
Bugs / The Pulsating Root isnt organic
« on: April 17, 2026, 03:03:44 pm »
I know its because its technically a structure, but cmon!

7
General / Re: I present to you start savescumming guide
« on: April 12, 2026, 09:06:54 pm »
You can also just teleport yourself to whatever random event you want by using the goto command and putting in the location, means you could visit Booth and the Booster puzzle in the same run if you so wished.

8
Suggestions / Re: A problem with current crafting
« on: April 04, 2026, 02:01:54 am »
I'd like to see a normalized progression between the types of metal. I've been spamming only steel plates on this tin can build, because you can simply stack more than the other metals, ending up as the universal best. Metal types already have tradeoffs built into them, why also make tungsten harder to craft?

If everything ended up at 112% at the same pace, I think it wouldn't destroy certain types of crafting as much. But it's possible anything that has optional components that add a percent of requirements also get extra screwed, which might be fine for Energy Shields but not for Metal Armors

If you are using plain steel plates for armour I think you have a brain worm.

9
General / Re: Reasons to raise a lowered base ability
« on: March 15, 2026, 10:03:31 pm »
Most optimised builds have a stat thats 15 or higher.

10
Builds / Re: 10 INT Jedi Knife
« on: January 27, 2026, 12:24:09 pm »
Dont need interloper, dont need maxed stealth. It absolutely isnt a must.

11
Builds / Re: Noob looking for build advice
« on: January 04, 2026, 04:34:07 pm »
Generally you dump dex and per on a full psi build.

For tranquillity generally I think the most optimal stat distribution is 10 agi 16 will 10 int with 3 in the rest by lv30.

https://cannedbean29.github.io/UnderrailBuilderRemake/?HgMDCgMDDgoAfQAAKMKgX1AyWgAFeA88AMKgRkbCoDIURsOnOSs_BSpkwodHIcOowr5XZkHCt3LCu-KdggTiorUC4qaGCt--

This is how I would build TC/TM after the patch. 70 metathermics/psychokinesis are for some great support spells, exothermic aura can burn nets and webs off your character, whilst telekinetic grounding can root targets for potentially 5 turns. Ontop of this, neural overload is generally very weak early, cryokinesis is much much stronger due to its range, damage, and ability to slow targets. But if you are playing on normal then neural should suffice.

You would kill minister percival in Corecity to aqquire noble robes at lv10-14 depending on when you think you can kill him. This wont aggro the Tchortist faction as a whole so its perfectly legal.

You ideally buy some black cloth tabis from Constantine, he can sell insanely high quality tabis, usually better than what you can craft at any given stage.

These 2 tricks combined allow you to largely skip tailoring and mechanics whilst still having the best gear possible for the build.

12
Builds / Re: Newb Sniper/Ar build
« on: January 04, 2026, 04:19:33 pm »
Hi. Question: What gear do you recommend for your SMG/Sniper build?

Spearhead with Smart module, rapid reloader, anatomic aware scope (green scope)
Harbinger with same attachments for boss snipes.

Rathound king regalia
Black cloth tabis
Smart goggles


13
Bugs / Sprite issue
« on: January 02, 2026, 08:18:01 pm »
Character with unique weapon goes invisible when using parafibrotic injection.

14
Bugs / Back blast half tile dmg
« on: January 02, 2026, 02:05:12 pm »
if you are half a tile inside the tile behind you, you take the back blast dmg without a wall being present.

15
Bugs / Specialisation bug
« on: December 30, 2025, 12:29:11 am »
If you choose feats with really low spec points then you wont be allowed to level up despite them being fully specced since you have left over points.

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