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Messages - Eidein

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1
My barrage of questions continues. On sniper builds, considering you max stealth, isn't specing Snipe ability an overkill? Is it for cool nonspoilerboss one-shot?Or geniunely uselful?

Its the last spec you do but yes id say its useful. No other good specs anyways past both shooting spree ones on smg/sniper this gives you the most value.

2
Not closely familiar with power levels in this game, but when you explain it like that it makes sense. Definitely trying out that build in the future, looks fun and versatile.

Was the first build I beat dom on without dying, no traps, no psi, no gas, no reloading.

Had a blast and would consider it one of my favourite builds now.

3
Another one: Why pair sniper rifle with SMG on your Ironman build?

I see why snipers benefit from a sidearm, but why SMG in particular and not, say, firearm or energy pistols?

They complement each other well, multi target burst paired with single target 1 shots. You could pair it with regular pistols or an assault rifle but then that completely overshadows the sniper.

If you had firearm pistols (arguably the strongest weapon in the game) why would you even need the sniper? They operate at roughly the same range and pistols 1 shot everything, contrary to the smg.

Smg can also do cool things with sniper like incendiary ammo for the 8.6 procing ambush and fears or moving down lots of shitty enemies. Needing dex for strafe means you can stick only a couple more stat points into dex to bring down the ap of the smg by a decent amount.

TLDR: The weapons dont overshadow each other, and complement each others weaknesses unlike pistol which has none.

4
General / Re: Best Merchants for 0 Crafting Builds?
« on: June 20, 2025, 12:58:05 am »
Oculus can sell aegis, toxic gas isnt sold but you dont need it unless you are a noob! Taser isnt sold, special ammo isnt sold, jumping bean ive seen from oculus or freedrones guy.

5
Cheers!

6
General / Re: Make a Psionic Ability for Infusion
« on: June 19, 2025, 04:43:59 pm »
Some psi spell where you can rewind to where you were a couple turns ago or leave your body momentarily for some turns and return back, enemies might camp where you return too.

7
I didn't think of making builds bellow 6 intelligence, even for guns. Seeing most of your tank builds feature 4 is eye-opening. Return to monkey, pump Will, I guess.

I have a couple questions:

1. Is it possible to get total immunity to damage types between Morphine, Aegis, Stoicism, Conditioning, etc.?

2. Is Iron Will a bad feat? 7 Will tank builds don't feature it.

3. How do you level lockpicking? How to determine how much is enough for my build?

Yeah 3 int is my goto on gun builds, melee needs 5 for cheapshots and expose, and psi needs 6-8 for premeditation or psychoneuralflex respectively.

I've beaten a Dom run without dying using 3 int its very strong to have 2-3 more base points to spend.

1. Yes you can become immune to all damage types except mechanical damage, mechanical damage is hard capped at 90% reduction.

2. Yes Iron Willed is a bad feat, I wont go into the maths and whatever but Resolve almost doesnt do anything.

3. Usually if my build doesnt have above say 6+ dex I will just keep lockpicking at 35-40 for opening vents, otherwise I would say 70-90 ish would be a good stopping point. Lockpicking generally isnt valuable at all, pickpocketing gives much more including better oddities. No oddities are locked behind lockpicking you cant get elsewhere. Hacking is important because of consoles.

8
General / Re: Oddities
« on: June 07, 2025, 11:57:44 am »
Toy Train - A toy model of the C2X Locomotive, sadly its batteries are missing.

Pancea Lab job application - Listed strong qualities include, zero ethics, and a non existent moral compass.
 
Oh Infusion oddities... nvm.





9
Bugs / Re: Report spelling/grammar errors
« on: June 06, 2025, 06:42:22 pm »
If becoming assistant investigator is your wish, you'd need not wait for long, Murray; it is a matter of several days before you will find yourself working on your first project, solving your first problems as an investigator.

Institute of Tchort always needs dedicated men like you, and I am satisfied to know that we have them.

THE Institute of Tchort

10
Bugs / Re: Report spelling/grammar errors
« on: June 04, 2025, 06:23:14 am »
::Suspended in the center of the room, surrounded by cables and various electronics, is a half-shattered crystal monolith. It is dark and rough on the outside, but from within the cracks emanates enticing blue light. Like watching bonfire, there is something primal that draws you to stare into its depths and listen to its humming.::

Like watching a bonfire

11
Builds / Re: Psi fist melee/unarmed - Advice?
« on: June 04, 2025, 06:22:27 am »

12
Bugs / Re: Exosoldiers opportunist proccing
« on: June 04, 2025, 06:21:29 am »
Probably because the armor itself has the movement speed penalty. I'll allow it.

Isnt this removed when powered?

13
Bugs / Re: Exosoldiers opportunist proccing
« on: June 04, 2025, 06:21:07 am »
Do they just... not turn on their exoskeletons?

EMP grenades; they cant recharge their suits in combat

Thing is, i didnt emp them.

14
General / Re: Make a monster for Infusion
« on: May 31, 2025, 02:46:28 pm »
Giant Bat

15
Bugs / Roman blocking Footlocker
« on: May 25, 2025, 04:54:04 am »
he blocks the footlocker in the picture from being looted.

Edit: It is lootable after he returns to sgs so maybe not such a big deal.

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