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Messages - Eidein

Pages: [1] 2 3 ... 16
1
Suggestions / Lower Expose weakness's requirements.
« on: Today at 02:40:58 am »
Since its getting nerfed, maybe it should be a lv4 feat instead of a lv6 one, melee already has way too much to take at lv6.

2
Builds / Re: Returning player. Quick check on sniper\traps build please?
« on: November 20, 2025, 04:36:45 am »
Nobody is copying your builds brother, and certainly not me.

3
Suggestions / Nexus of tech naga
« on: November 18, 2025, 02:41:16 am »
On DOM make the naga next to the entrance activate aswell.

4
Bugs / Re: Minister Percival minor bug
« on: November 17, 2025, 08:51:51 am »
Reported this a while ago, seems like a hard bug to solve.

5
Builds / Re: Question about unique armors and how good they really are
« on: November 17, 2025, 08:47:31 am »
Normal or hard playthrough using only found armors are viable.

Gray Spec Ops Armor
Resistances:
Mechanical: 20% / 8
Bio: 20% / 8
Mechanical damage threshold increased by 250% against bullets and shotgun shells.
Armor penalty: 10%
Equip: Chance to get critically hit by weapon and unarmed attacks reduced by 1.00%
Equip: Damage taken from explosions reduced by 20%
Equip: Stealth increased by 25

It's a decent low armor penalty armor w/ main strength being 28 mechanical threshold. Regular crafted tactical vest has 200% mech threshold increase so this is roughly equal to 110Q Laminated Fabric Ballistic Panel. So yeah crafted tactical vest easily outclass it by mid game.

Basically there are lot of utilities that are only available to crafted armor - +crit chance from infused rathound, +MP and movement speed from infused cave copper (which outclass regalia), 100% bio immunity from infused heathbreaker set, melee immunity from Infused Sea Wyrm set, etc. Unique armor can't match that.

The reason no one talk about unique armors is because they are generally outclass by crafted armor for day-to-day fighting and are currently being use as skill check items.

Everything is viable, even on DOM.

6
Builds / Re: Returning player. Quick check on sniper\traps build please?
« on: November 17, 2025, 08:43:17 am »
Imagine calling a build that beat psiless ironman terrible and pretending a build with TM, expert traps, and useless shit like 5 int and paranoia is the pinnacle of sniper builds.

Funny guy.

Its a sniper/smg build if that wasn't obvious brother, go ahead and name a useless feat in my build. Nothing about the stat allocation is "random", its fine to not understand the build. The only thing that isnt tied to a feat or damage is constitution which as you should know gives you health points, rather important on an ironman run without the cheat codes of temporal manipulation.  ;)

You want a pure sniper build, I present my magnum opus, 8 shots in a single turn!

https://underrail.info/build/?HgQFDQMNAwPCoHMAAAAAwqDChB5GAH19D0EAAC0jRgAeWgE5K38_NQJ-R0vChzPCiMKFMcKlwrXCpOKnlwPip74H4q-8BOKvvQHfvg


7
Builds / Re: Returning player. Quick check on sniper\traps build please?
« on: November 15, 2025, 08:43:43 pm »
Here you go:
https://underrail.info/build/?HgUHBwMQAwXCoEAAAAAAwqBcSABab28mL28AAABGVgBEKygBHRk1An7Ch0t_QMKIMD8zJMK14q-8BOKvvQHisaAF374

It has all the feats and skills you need to shoot as frequently as you can, while excelling with traps with ease.

Horrible build

8
Builds / Re: Returning player. Quick check on sniper\traps build please?
« on: November 15, 2025, 08:21:53 am »
Your feat order is pretty abysmal. And your crafting skills are way too high.

https://underrail.info/build/?HAUICAUOAwPClmQAAChnwpbCgig3AMKCwowtEAAAAAAAAABlATl_TjUCfjdLM0FJwoXCg8K1eGzipKII4q-8BOKvvQHfvg

Sniper should look something like this.

9
Builds / Re: Question about unique armors and how good they really are
« on: November 15, 2025, 08:20:27 am »
Regalia is good, praetorian armour is good for a tank really early, JKK jacket is very good if you are pistols or want ini, tchortist noble robes are the best armour for TC psi. Outside these the rest arent that great. Aran's ninja armour is pretty much just regalia 2.

10
General / Re: What does JJK vendor sell?
« on: November 06, 2025, 08:35:59 pm »
JKK vendor is like a mini constantine, he sells mostly everything at pretty high quality.

11
Bugs / Re: Enraged beetles cast bilocation on each other
« on: October 28, 2025, 12:32:34 pm »
Not proven to have no effect! I just never saw the dopple.

12
Suggestions / Re: Cockblocked by plot
« on: October 28, 2025, 12:32:06 pm »
always wondered why there's no way back into the institute, once you finished DC.

I know it closes out the story line, but it would be interesting to see how the faceless\Tchortists combated.

You can see this if you go back up the elevator when they attack it.

13
Builds / Re: A build (or three) for every weapon (Dominating approved)
« on: October 15, 2025, 03:21:00 pm »
Newbie question, regarding the SS Nimble Tank Assault RifleBuild.  how do I play both nimble and a tank? Or do I start as a tank and then switch to nimble? I see you chose juggernaut at level 12, so how does it work with nimble? I'm guessing Armor Sloping might be involved, but I don't know how it works, what body gear should I use in this build ?

Nimble Tank generally means a low armour penalty tank that uses supersteel armour with armour sloping, the nimble feat, and eventually bodyweight training, to achieve a armour penalty of <50%. This means the player can walk around whilst still being very tanky.

You would use 2-3 plate supersteel, and either tabis or supersteel boots with springs.

Nimble only exists to further reduce penalty, the dodge/evasion passive will never be used.

14
Suggestions / Re: Make night vision goggle effect less green
« on: October 08, 2025, 06:35:53 am »
I'm playing a modified version of your xbow trap build. Seems pretty good so far. Very fun. Eiden is big mad that I'm using traps

https://underrail.info/build/?HgMHBwMQAwcAAMKgAB7CoMKgSz0AV2hoQxg_AAAAAG0ATCYBIn81MDgZTGpLwoAzAkLip74K4qy0Bd--

Eidein

15
Builds / Re: Shotgun/Sniper build advice
« on: October 08, 2025, 06:35:07 am »
Sniper smg!

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