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Messages - Eidein

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1
Builds / Re: Noob looking for build advice
« on: January 04, 2026, 04:34:07 pm »
Generally you dump dex and per on a full psi build.

For tranquillity generally I think the most optimal stat distribution is 10 agi 16 will 10 int with 3 in the rest by lv30.

https://cannedbean29.github.io/UnderrailBuilderRemake/?HgMDCgMDDgoAfQAAKMKgX1AyWgAFeA88AMKgRkbCoDIURsOnOSs_BSpkwodHIcOowr5XZkHCt3LCu-KdggTiorUC4qaGCt--

This is how I would build TC/TM after the patch. 70 metathermics/psychokinesis are for some great support spells, exothermic aura can burn nets and webs off your character, whilst telekinetic grounding can root targets for potentially 5 turns. Ontop of this, neural overload is generally very weak early, cryokinesis is much much stronger due to its range, damage, and ability to slow targets. But if you are playing on normal then neural should suffice.

You would kill minister percival in Corecity to aqquire noble robes at lv10-14 depending on when you think you can kill him. This wont aggro the Tchortist faction as a whole so its perfectly legal.

You ideally buy some black cloth tabis from Constantine, he can sell insanely high quality tabis, usually better than what you can craft at any given stage.

These 2 tricks combined allow you to largely skip tailoring and mechanics whilst still having the best gear possible for the build.

2
Builds / Re: Newb Sniper/Ar build
« on: January 04, 2026, 04:19:33 pm »
Hi. Question: What gear do you recommend for your SMG/Sniper build?

Spearhead with Smart module, rapid reloader, anatomic aware scope (green scope)
Harbinger with same attachments for boss snipes.

Rathound king regalia
Black cloth tabis
Smart goggles


3
Bugs / Sprite issue
« on: January 02, 2026, 08:18:01 pm »
Character with unique weapon goes invisible when using parafibrotic injection.

4
Bugs / Back blast half tile dmg
« on: January 02, 2026, 02:05:12 pm »
if you are half a tile inside the tile behind you, you take the back blast dmg without a wall being present.

5
Bugs / Specialisation bug
« on: December 30, 2025, 12:29:11 am »
If you choose feats with really low spec points then you wont be allowed to level up despite them being fully specced since you have left over points.

6
Suggestions / Disposable Rocket launcher skill req too high
« on: December 29, 2025, 08:05:11 pm »
Considering you will probably only use these semi early game the skill requirement of 75 heavy gun skill seems too high. Im 8 per and i wont reach that until lv10. By then ill be roaming foundry and corecity with my very own non-disposable rocket launcher.

7
Bugs / Re: Gorsky quest bugs
« on: December 26, 2025, 07:03:04 pm »
How can you travel to DC without speaking to tanner? I assume you mean by exporting your character, but then a bunch of stuff isnt implemented for exporting.

How do you know where gorsky is if gorsky or tanner dont tell you. Because to them its impossible to travel to corecity (they havent discovered TNT unlike the exported player).

8
Bugs / Some oddities dont show their xp or their 1/3 2/3 etc.
« on: December 24, 2025, 12:37:24 pm »
Old world booze for example.

9
Bugs / zone transition fail leaving cc10
« on: December 24, 2025, 11:37:26 am »
This happened to a couple people during the beta also, still seems to be happening after leaving this specific map.

10
doesheknow

11
Bugs / Re: Cloaking Device animation missing
« on: December 24, 2025, 10:54:03 am »
Same with psp

12
Bugs / Pseudo Spactial projection visual bug
« on: December 23, 2025, 05:13:22 am »
Dont know if its intended because of all the new sprites but pseudo spatial projection just renders the character light blue.

13
Builds / Re: Alpha-strike Psi-less Energy Crit Build for DOM
« on: December 19, 2025, 12:33:22 am »
Your build sucks because I said so!

14
Builds / Re: Returning player. Quick check on sniper\traps build please?
« on: December 08, 2025, 01:47:33 am »
Well Eidein didn't include Traps and Vokial included Psi. OP wanted a psi-less, trapper-Sniper.

I'm not gonna lie, Eiden's builds he posted are good. He just didn't include any traps (traps + sniper isn't too op but, that's still what the thread-poster wanted) and just posted his own best Sniper builds. His second build he posted also uses both Psi and no traps...  :P LOL

And I must also say sorry in advance Vokial, because Paranoia on a full-Stealth, CON-3, trapper-sniper is just not good. You enter combat without an initiative check and are too squishy for dodging low-chance criticals to be relevant for you. The extra Detection is decent, but you're 10-18+ PER and can definitely use Detection goggles... Even though traps alleviate the need for Sprint, it's a bit awkward to not take it on AGI-7 glass-cannon when your Sniper alerts the entire map. There's also infused cave hopper tabis that can halve the Sprint cooldown too. Your trap detection difficulty is a bit mediocre even with trap expert, it's not a huge issue but you can typically only place like a few traps instead of reenacting Armageddon. You also want Strafe as soon as you can make use of a solid Sniper Rifle, I wouldn't take it too late personally. You can use a basic scope or Spearhead type to hit close to 95% hit while moving w/ Strafe pretty darn quickly.

The OP's build is not that bad for his concept. I would probably slam Sprint on there somewhere, like instead of Hit and Run, if I'm going to be 100% honest with you. Allocating a tiny bit of skillpoints for a throwing effective skill of like 50 or so by level ~20-ish is probably also worth it. You have DEX-7 so it won't take too many points and you can use combat utilities to help you make a get-away too. And earlier Strafe is probably a good idea, I'd probably swap it with Interloper since Sprint fills a similar re-stealth role, but is more flexible.

Yeah I just posted the best sniper build I ironmanned with

https://underrail.info/build/?HgUHCgMPAwPCoABTAAAAAMKgaTw8PH19VjJpAAAAAAAAZQE5fzA1An5HSyYzwoUxJMK1wqR44qOwAuKjsQXipKID4q-8BOKvvQHfvA

A build like this is probably what OP is asking for. He could shave off some per for some int if he feels like he will struggle with crafting but 3 int is pretty optimal.
You could probably swap reck or opportunist for trigger happy if you are scared of rolling real bad in arena and the island sisters but thats really the only 2 places you need ini. With root soda and jkk jacket its usually fine. Unless you are full dex its always gonna be a coin toss on the later arena fights like surgeon and carnifex. Also you could make fit trap expert later if you want to role play but you could also just pump traps higher and keep your feat slot.

Strafe is good with all snipers its not like its move and shoot penalty only exists on spearheads lol.

All in all traps dont make any sense on sniper but I include them in this build made for OP.

15
Suggestions / Lower Expose weakness's requirements.
« on: November 23, 2025, 02:40:58 am »
Since its getting nerfed, maybe it should be a lv4 feat instead of a lv6 one, melee already has way too much to take at lv6.

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