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Messages - Kibbles

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General / I just wanted to say "Thanks" for an amazing game.
« on: January 21, 2016, 10:46:02 pm »
Since I felt it needed to be said, here's a heartfelt "thank you" for both the time it took and the commitment to a single project necessary to release something as amazing as Underrail. It's been almost 15 years since I've had the same sense of exploration and amazement at discovery in a PCRPG, and its absence is something I've almost taken for granted. My last post in this forum was three years ago and I had all but forgotten about Underrail, until I heard it was being released in December. I fondly remembered the early tech demo, and what I got as an end product is nothing short of amazing.

As an old-timer who grew up on Fallout 1 & 2, Arcanum and Planescape Torment, Underrail is one of the few games that get the concept of self-paced storytelling and world building absolutely right; where memorable events don't come from a cutscene or a scripted sequence, but are instead put together from environmental detail and player choices. It feels like many modern RPGs suffer from graphics dictating the content (instead of the other way around) and dialogue wheels where any amount of text beyond two lines gets treated as a TL;DR (Pillars of Eternity and Divinity: Original Sin being wonderful exceptions), but here we have an indie release that holds more life and attention to unique detail than any big-budget title I can recall from these past years. Sure, there's big-name upcoming releases like Tides of Numenera on the horizon, but if it weren't for Kickstarter it would've never seen the light of day (same with PoE)!

It's the combination of all the little things (character-dependent dialogue responses, unique approaches to challenges, item descriptions (nobody does those anymore! It's awful!), NPC details and personalities) that show how much love really went into it. I'm really hoping Underrail was a worthy return in the time and resource investment (I bought 3 copies to share), because that would mean there's still enough others out there who can appreciate something taking so much devotion.

So, thanks again!

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General / Re: First impressions, suggestions.
« on: August 24, 2012, 04:11:10 pm »
Quote
Right now, if creature dies behind a wall, you have no way to check if it left any remains

You can actually hold down Tab to highlight all interactable items in the area. This lets you loot things that are blocked by walls. I agree though, it needs to be made a bit more straightforward.

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General / Love it!
« on: August 24, 2012, 03:19:02 pm »
    As a big fan of old-school games such as Arcanum and Fallout 1 & 2, this is an amazingly fun and responsive experience even in the Alpha stages. There's few games out there today that offer a good balance between an effective interface and leaving parts of the gameplay up to the player's imagination. Still haven't finished it yet, but barely escaped with my life rom an encounter with some Rathounds, which was one of those "unintentionally fun" moments I miss in today's games. The addition of secrets is great as well, and something that really adds to the gameplay. I'll keep adding to this post as I continue to play through it.

    Major "alpha stage" things I do miss (aside from more hackable / lockpickable things, but that counts as content and is probably not the main focus yet):

    • A "resting" function to slowly restore health & psi, maybe restricted to safe areas and at a food cost
    • An option to use the number keys to determine split stack sizes
    • The ability to open locked doors from the inside to prevent unnecessary backtracking
    • A "run" feature out of combat (the Sprint feat sort of fills this function, but if you're walking across the entire map the duration only gets you so far)
    • A shortcut key to reload the current weapon you're holding

    As far as graphical settings go, I'd love a Borderless Fullscreen mode to make alt-tabbing a tad smoother, but now we're in the realm of fancy requests. I'll definitely be keeping my eyes on this and supporting this project in any way I can, since the Alpha alone is already very promising!

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