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1
Bugs / Re: Very strange and worrisome bug
« on: January 21, 2026, 07:44:27 am »
do not listen to him, that truth is a lie

2
Bugs / Re: Very strange and worrisome bug
« on: January 20, 2026, 03:50:54 am »
what the..

3
Bugs / Re: Firebrand animation possibly bugged
« on: January 18, 2026, 04:55:12 pm »
dude's aura

4
I used Lutris to install without configuring anything. It's using Wine. I can turn on legacy shaders and play without these graphical issues which I intend to do, but if I tried that ProtonGE method, then how do I use that alongside starting the game through Lutris?

try wineGE instead

5
Bugs / Re: Invisible pc doll, npcs, items, environment objects
« on: January 13, 2026, 05:02:02 am »
for lutris just use winetricks for right prefix, you need both dotnet452 and xna40
try wineGE or wine-tkg, proton is just for steam
32bit, 64bit, i don't know, for me it never mattered. launching underrail via steam/proton always worked flawlessly. it could be your old hardware, or maybe you selected wrong driver(maybe mint issue), so u 'now, maybe, maybe, maybe
lutris should be able launch gog games, no problem, underrail included. try again, or switch to heroic launcher

6
Bugs / Re: Invisible pc doll, npcs, items, environment objects
« on: January 11, 2026, 12:41:54 pm »
do the second step from this guide - https://stygiansoftware.com/forums/index.php?topic=11013.0

and try launching the game via lutris or heroic launcher, also try different versions of wine

7
seems like problem on your end. how do you launch the game? lutris? and what do you use, like proton or just wine? nvidia or amd?

8
General / Re: Suggestion: Expert Melee Weaponry feat and melee rework
« on: January 09, 2026, 10:32:22 am »
tbh sounds not that interesting when you apply this feat style to all weapons type

9
General / Re: Underrail on Linux guide
« on: January 09, 2026, 02:32:55 am »
An update regarding the fix for situations where video artifacts may appear in a game window during a Wayland session  >:(

10
Suggestions / Re: A unique silenced revolver
« on: January 08, 2026, 12:55:38 pm »

11
Suggestions / Re: Decapitate
« on: January 07, 2026, 10:17:05 am »
Aren't tomahawk heads way too small and light for beheading?
yea yea, you have the point. not tomahawk then, a hatchet rather. what is another sword? just another sword, pff, but a tactical hatchet to swing at those pretty pixel necks, niiiiceeee  :D

12
Suggestions / Re: Snake bandits random event
« on: January 06, 2026, 11:19:09 am »
unique grim jetters with cool interactions about sea serpents leather?

13
Suggestions / Re: Decapitate
« on: January 06, 2026, 11:12:56 am »
tomahawk, that can't use flurry but are Decapitate feat focused

14
Bugs / Re: You can wear multiple mining helmets.
« on: December 28, 2025, 04:54:11 am »
stacked helmets are legit, you can do it irl >:(
in infusion each extra helmet should add extra protection from attacks above head

15
Suggestions / Unique sprites for non-unique weapons
« on: December 23, 2025, 10:58:49 am »
Title. Is it possible now?

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