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Messages - Arc

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General / Re: A question on item generation
« on: July 16, 2023, 02:16:33 am »
Okay. I'll keep bugging Eustace. I'll also invest in the skinner perk as well to give me a leg up.

164 quality for galvanic padding IS great. It's just that as good as the electricity resistance is, it's an 18 percent drop from my tactical vest, which sucks.

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General / A question on item generation
« on: July 16, 2023, 12:39:15 am »
I'm currently trying to move on from my tactical vest and go to leather armor. Specifically Bison Leather and Greater Siphoner Leather--which I will eventually infuse.

After raiding the villages, I've obtained high grade Bison Leather (161) and Greater Siphoner Leather (110)--which is good....but I'm wondering how much better I could do. I'm also planning to buff the equipment with Galvanic padding (best Ive found thusfar is 164 quality).

I've been farming the G. Siphoner pools for hours and have yet to break a quality 96 ceiling, and am frankly getting tired of trying. The mutie merchant hasn't broken this ceiling either.

My question is three fold:

Is it even possible to break a 100+ quality G. Siphoner leather from farming?

If no to the first question, I suspect the only way for me to do so is to simply bank on raiding the village every time. If that be the case, how much higher over quality 110 G. Siphoner Leather and 161 Bison Leather can I go with village pickups?

Is there some kind of formulaic approach to approaching item generation in these areas that would produce better results or do I just have to keep reloading prior to a village raid til I get the results I want?

And, incidentally, I forgot where I got the 164 Galvanic Foam Padding from. Does anyone know where in the game that generates and how high it goes?



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General / Re: Clarification on Armor DR vs DT
« on: January 03, 2023, 10:14:50 am »
*phew*

That's a relief. Thanks.

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General / Clarification on Armor DR vs DT
« on: January 03, 2023, 06:15:57 am »
"When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, whichever is greater, not both."

What did they mean by this?

When I first started playing this game and reading the specs for armor I would pick up, my perception was that the damage resistance specified would ward off the percentage entailed and then the threshold would be added at the back end. Or, at the very least, I would think that whichever one would be used would be damage dependent (e.g if the damage taken is greater than the threshold, it'll simply factor resistance and not the threshold).

Based on what I read from the wiki, that is obviously not the case, but the wording still confuses me somewhat. If the armor I'm wearing only works for threshold OR resistance and not a synthesis of the two, does that mean that once I've made it and determined which one is greater, the one that is lesser is permanently useless and not factored into my defense AT ALL?

In which case, if I want to invest in resistance over threshold, does that mean I'm screwing myself over by adding a ceramic plate? Further, is resistance entirely nullified if I make a tactical vest with a laminated fabric ballistic panel?

If this is the case, a couple of questions are begged:

If threshold and resistance are simply two different flavors of defense and the player has to commit to one or the other based on preference and the given situation at hand, why are laminated panels more valuable than hybrid panels?

If both the threshold and the resistance end up being the same, which one takes priority?

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General / Changing Map Save Data
« on: December 26, 2022, 06:31:34 am »
According to the wiki it's possible to delete data segments within the saves to remove tiles that I've already explored so I can reconstitute them in game. Does anyone know how to do this exactly?

I went into the savegame file and found the tile I'm trying to remove, but every time I attempt it, it just breaks the savegame file. I'm definitely doing something wrong.

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