Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Snooregain Neverhard

Pages: [1]
1
Bugs / Re: Utility items (third slot) drop into inventory when changing belt
« on: September 19, 2024, 09:49:29 am »
Well, as a coder I would estimate this to be no more than 30 minutes of work. Strange it has never been fixed given the nuisance it causes to every single player hundrets of times every playthrough.

2
Bugs / Trapdoor to Rag's cellar "BLOCKED"
« on: September 18, 2024, 09:22:55 am »
After convincing Rag (the heavy weapo  trader) via "I cannot disclose my source" and the mercantile persuasion option he opend the trapdoor to his cellar and leaves there. The problem is, when I click on the open trapdoor, my character doesn't enter the cellar, instead a message "BLOCKED" is displayed.

Can you please fix this, Styg, or provide a workaround? Thanks.

3
Bugs / Utility items (third slot) drop into inventory when changing belt
« on: September 18, 2024, 09:15:03 am »
As the title says, when I change a belt - both the former and the new one provide three utility slots, e.g. a Bullet Strap Belt changed to a Large Waist Pack - the third utility slot's content (a grenade stack, for example) is dropped into the inventory and I have to reequip the grenades after the belt change. Why? This is so tedious and can't be intentional, or can it? Maybe I am overlooking some options' switch?

Thanks for any help! Otherwise I suggest to fix this tedious nuisance after eight years finally.

Pages: [1]