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Development Log / Re: Dev Log #10: Lockpicking and Hacking
« on: February 26, 2025, 12:42:26 pm »Quote
For the purposes of the game, I implemented a simple operating system inside the game and a command shell on top of itwhat a chad
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For the purposes of the game, I implemented a simple operating system inside the game and a command shell on top of itwhat a chad
Hi peet, played your previous builds and had a lot of fun with them. Curious about the equipment needed for this one.Now I seriously wonder what an actually very good tin-can heavy weapons build would look like, because lately it seems there have been many attempts at making one, all falling short for some reason.
I can spin one up for ya
Here's one grug man: https://underrail.info/build/?HgsDAwkKBwN4wqAAAAAAAAAAAAAAAAAAAAAAAABGAAAACFBiw50Vw57Dn0rDoMOhMSZfK8KHwrXCpN-8
Disregard the 120 guns, its for the feat builder to show the guns feats that work with heavy guns as well. Abuse heavy armor, regen, crit, insane damage, and go super saiyan at low HP. This trivialized the game once it got up and running. Lmk if u want more deets, i can expand on it.
Tyvm sir, both for the advice and the builds.Hi. playing your build, I'm level 13 now and everything is going well, but its unclear how i supposed to kill Arena Masters with explosive damage. Do I need to level up and everything will be fine or is there some special strategy?
It’s definitely a challenge. I used bear traps and eventually got em stuck on each other at the door to the east of where they hang out, and then whittled them down. It’s prob the hardest fight for this build. I’d wait till like level 20 at least.