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Builds / NOOB - Advice on LMG Tin Can
« on: November 05, 2023, 08:05:06 pm »
So, I've completed a playthrough using a stealthy TM shotgunner, really really strong! So i felt like trying my hand at making my own build, basing it on the excellent "Ultimate hammer guide" by Hammer Wizard (https://stygiansoftware.com/forums/index.php?topic=5358.0)
Essentially, i'm planning on doing Heavy Guns with psychokinesis and 55 TM for PTC, with the most amount of armor penalty possible for Heavy Metal.
Starting stats would be:
Strength - 10 (for heavy metal and heavier LMG's)
Dex - 3
Agi - 3
Constitution - 7
Perception - 6 (for suppresive fire)
Will - 6 (For psychokinesis and such)
Intelligence - 5
My main question would be if these stats make sense, seeing as the builder website still isn't updated with HD, I don't have a point for poing planning for the buildd, but I assume it'll be mostly similar perks to a burst fire AR build.
Additionally, what base ability points should i add on level ups? Thinking of 2 on int for crafting perks, but beyond that, no idea.
Lmk if i've missed any crucial info, and thank you for your time!
Essentially, i'm planning on doing Heavy Guns with psychokinesis and 55 TM for PTC, with the most amount of armor penalty possible for Heavy Metal.
Starting stats would be:
Strength - 10 (for heavy metal and heavier LMG's)
Dex - 3
Agi - 3
Constitution - 7
Perception - 6 (for suppresive fire)
Will - 6 (For psychokinesis and such)
Intelligence - 5
My main question would be if these stats make sense, seeing as the builder website still isn't updated with HD, I don't have a point for poing planning for the buildd, but I assume it'll be mostly similar perks to a burst fire AR build.
Additionally, what base ability points should i add on level ups? Thinking of 2 on int for crafting perks, but beyond that, no idea.
Lmk if i've missed any crucial info, and thank you for your time!